[WIP]Triple M - Alpha 0.3 (5/16/2022)

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Captain J
 
 
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Re: [WIP]Triple M - Alpha 0.1 (9/26/2020)

Post by Captain J »

So Steven is in for Smash. I would like to play Super Mario Doom with this because why not :D
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Re: [WIP]Triple M - Alpha 0.1 (9/26/2020)

Post by Major Cooke »

Go nuts with it. It's designed to be played with anything!
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Re: [WIP]Triple M - Alpha 0.1 (9/26/2020)

Post by Linz »

Captain J wrote:So Steven is in for Smash. I would like to play Super Mario Doom with this because why not :D

What about Pasta Power?
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Re: [WIP]Triple M - Alpha 0.1 (9/26/2020)

Post by Major Cooke »

Again, designed to be universal. All it does is add randomly spawning enemies.
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[WIP]Triple M - Alpha 0.2 (11/22/2020)

Post by Major Cooke »

Alpha 0.2 released. Introduces some new mobs:
- Enderman
- Ghast
- Spider

And adds more options to go nuts with and customize it even more to your experience. Remember to update everything and run the latest GZDoom version.

Enjoy!
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Re: [WIP]Triple M - Alpha 0.2 (11/22/2020)

Post by Linz »

What's still left to do Sir?
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Re: [WIP]Triple M - Alpha 0.2 (11/22/2020)

Post by Major Cooke »

So many other monsters to do.
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Re: [WIP]Triple M - Alpha 0.22 (10/31/2021)

Post by Major Cooke »

Alpha 0.22 has been released.
Changelog is here.

This release is more of a bugfix patch but also adds some new options to help flavor the gameplay a little more. Next release will add some new monsters at last.

I'm setting up projects on Github and migrating my cards over from Trello to there since I never go there anymore. It's just easier to keep track of as well. You'll be able to track my progress there.
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Re: [WIP]Triple M - Alpha 0.22 (New Teaser p.3)

Post by Major Cooke »

Coming soon!

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Re: [WIP]Triple M - Alpha 0.22 (New Teaser p.3)

Post by BradmanX »

Wait, does this mean this is getting it's own maps to fight the enemies on?
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Re: [WIP]Triple M - Alpha 0.22 (New Teaser p.3)

Post by Major Cooke »

You can still fight them in regular maps. These new maps add extra adventure and some optional bosses with some powerful rewards.
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Re: [WIP]Triple M - Alpha 0.22 (New Teaser p.3)

Post by BradmanX »

Cool :)
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Re: [WIP]Triple M - Alpha 0.3 (5/16/2022)

Post by Major Cooke »

Alpha 0.3 has been released. See the changelog for full details!

Keep in mind, you'll need the latest DRDTeam build.

Also, your Triple M settings will be reset, so don't panic! This is the only time it'll be done. Your save games will likely not be compatible either due to so many changes.
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Re: [WIP]Triple M - Alpha 0.3 (5/16/2022)

Post by DoomThing445 »

Is this project dead in the water? I've encountered a bug but I'd like to know if it's even worth reporting.
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Re: [WIP]Triple M - Alpha 0.3 (5/16/2022)

Post by Major Cooke »

Not at all. Still working on it. Just haven't had much to post yet because some of the mobs I'm working on are tougher to make, so go ahead and post the bug.

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