
[WIP]Triple M - Alpha 0.3 (5/16/2022)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP]Triple M - Alpha 0.1 (9/26/2020)
So Steven is in for Smash. I would like to play Super Mario Doom with this because why not 

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Re: [WIP]Triple M - Alpha 0.1 (9/26/2020)
Go nuts with it. It's designed to be played with anything!
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Re: [WIP]Triple M - Alpha 0.1 (9/26/2020)
Captain J wrote:So Steven is in for Smash. I would like to play Super Mario Doom with this because why not
What about Pasta Power?
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Re: [WIP]Triple M - Alpha 0.1 (9/26/2020)
Again, designed to be universal. All it does is add randomly spawning enemies.
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[WIP]Triple M - Alpha 0.2 (11/22/2020)
Alpha 0.2 released. Introduces some new mobs:
- Enderman
- Ghast
- Spider
And adds more options to go nuts with and customize it even more to your experience. Remember to update everything and run the latest GZDoom version.
Enjoy!
- Enderman
- Ghast
- Spider
And adds more options to go nuts with and customize it even more to your experience. Remember to update everything and run the latest GZDoom version.
Enjoy!
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Re: [WIP]Triple M - Alpha 0.2 (11/22/2020)
What's still left to do Sir?
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Re: [WIP]Triple M - Alpha 0.2 (11/22/2020)
So many other monsters to do.
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Re: [WIP]Triple M - Alpha 0.22 (10/31/2021)
Alpha 0.22 has been released.
Changelog is here.
This release is more of a bugfix patch but also adds some new options to help flavor the gameplay a little more. Next release will add some new monsters at last.
I'm setting up projects on Github and migrating my cards over from Trello to there since I never go there anymore. It's just easier to keep track of as well. You'll be able to track my progress there.
Changelog is here.
This release is more of a bugfix patch but also adds some new options to help flavor the gameplay a little more. Next release will add some new monsters at last.
I'm setting up projects on Github and migrating my cards over from Trello to there since I never go there anymore. It's just easier to keep track of as well. You'll be able to track my progress there.
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Re: [WIP]Triple M - Alpha 0.22 (New Teaser p.3)
Coming soon!
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Re: [WIP]Triple M - Alpha 0.22 (New Teaser p.3)
Wait, does this mean this is getting it's own maps to fight the enemies on?
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Re: [WIP]Triple M - Alpha 0.22 (New Teaser p.3)
You can still fight them in regular maps. These new maps add extra adventure and some optional bosses with some powerful rewards.
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Re: [WIP]Triple M - Alpha 0.3 (5/16/2022)
Alpha 0.3 has been released. See the changelog for full details!
Keep in mind, you'll need the latest DRDTeam build.
Also, your Triple M settings will be reset, so don't panic! This is the only time it'll be done. Your save games will likely not be compatible either due to so many changes.
Keep in mind, you'll need the latest DRDTeam build.
Also, your Triple M settings will be reset, so don't panic! This is the only time it'll be done. Your save games will likely not be compatible either due to so many changes.
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Re: [WIP]Triple M - Alpha 0.3 (5/16/2022)
Is this project dead in the water? I've encountered a bug but I'd like to know if it's even worth reporting.
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Re: [WIP]Triple M - Alpha 0.3 (5/16/2022)
Not at all. Still working on it. Just haven't had much to post yet because some of the mobs I'm working on are tougher to make, so go ahead and post the bug.