- Corrected some miss-textured walls.
- Fixed typos with NPC conversations.
- Fixed typos with Level Titles.
- - Bandit's Hideout corrected to Bandits' Hideout
- Serpent's Nest corrected to Serpents' Nest
That should not happen, Sharks only spawn if you cross the line trigger that causes them to spawn and immediately chase you.dravencleary wrote:Found a funny bug though I do not know why its happening. When ever I fire weapons in the hub town ALL of the sharks wig out, take to the skies and chase me down till death. its great lol
jazzmaster9 wrote:That should not happen, Sharks only spawn if you cross the line trigger that causes them to spawn and immediately chase you.dravencleary wrote:Found a funny bug though I do not know why its happening. When ever I fire weapons in the hub town ALL of the sharks wig out, take to the skies and chase me down till death. its great lol
the only way this could happen is if you use the fly command to trigger the line above the water.
I'll still look into it.
EDIT: Fixed it so that even flying over will trigger the sharks. so this 100% should not happen now
Thank you so much for playing the mod, and i'm glad you enjoyed it.Kroc wrote:Loving this!
Thank you so much for this great mod!
I'll see what I can do about this, though the Item_toss flag should be enabled so the items spread out on death.Kroc wrote: - Enemy drops, particularly money, gets obscured by corpses very often. Please make the items either float, or scatter a little when the enemy dies
hmm, Nothing much I can do on this end, since there are limitations of the Strife Dialog Format, unless I do a very round about Dialogue System with ACS or ZScript that will require me to redo pretty much the entire dialogue As well as the scripting that is tied to them.Kroc wrote: - You can't close a menu (such as crafting, inventory, etc) by pressing the same key. Having to reach for ESC is a nuisance
- The weapons upgrades aren't removed from the list once you have them, and the "You seem to have enough" text is not perfectly clear. Removing the item would be best, but you could also change the text to "You already have this upgrade" or some-such
- Sound design needs some polish; examples includes background sound pausing between talking menus; for example get the man to play the piano and then talk to anybody else and the piano will stop/start as you go through the dialogue tree.