[GZDoom] Doom2 - Redemption Of The Slain - Full Install
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 22
- Joined: Sun Mar 05, 2017 1:43 pm
Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install
Hmm I might revisit this map in the future but right now I am super slammed by paying projects. The only way I can revisit this to fix issues I can justify right now is if I can monetize on it.
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- Posts: 220
- Joined: Thu Oct 08, 2020 10:44 am
Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install
My opinion is the following:
- Your first post could benefit from a screenshot and a video, to advertise the map better for what it is.
- Good amount of monsters and difficulty.
- Good map flow, I was running and gunning non stop and never got stuck.
- Good layout and enjoyable style.
- Consistent map style. If you look at my maps, they don't really feel "DOOM". I can play this WAD and get the same feelings I get from good official maps.
- Your first post could benefit from a screenshot and a video, to advertise the map better for what it is.
- Good amount of monsters and difficulty.
- Good map flow, I was running and gunning non stop and never got stuck.
- Good layout and enjoyable style.
- Consistent map style. If you look at my maps, they don't really feel "DOOM". I can play this WAD and get the same feelings I get from good official maps.
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- Posts: 68
- Joined: Sat Oct 12, 2019 6:58 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: An 808 State
Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install
@Deon
You make some good points, however, you gotta check out who this guy (The Castle) is:
https://doomwiki.org/wiki/Russell_Meakim_(TheCastle)
In other words, he's made official maps for the DOOM II expansion No Rest for the Living, pretty crazy right? So this (free) campaign is made by a professional developer, which does not happen very often.
You make some good points, however, you gotta check out who this guy (The Castle) is:
https://doomwiki.org/wiki/Russell_Meakim_(TheCastle)
In other words, he's made official maps for the DOOM II expansion No Rest for the Living, pretty crazy right? So this (free) campaign is made by a professional developer, which does not happen very often.
Last edited by Kills_Alone on Tue Nov 03, 2020 9:12 pm, edited 1 time in total.
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- Posts: 220
- Joined: Thu Oct 08, 2020 10:44 am
Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install
Well, I am new to DOOM on source ports, so I had no idea. It may explain why he doesnt need advertisement. And it also explains why the maps are so good
.

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- Posts: 1144
- Joined: Mon Oct 05, 2015 8:37 am
Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install
I just want to say I really like this map and I would love to see more levels like this from you in the future! 

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- Posts: 3
- Joined: Fri Mar 05, 2021 12:09 pm
Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install
Excellent work! The Ghost Passage was an excellent touch.
How many hours went into this wad altogether?
How many hours went into this wad altogether?