Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)

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BlueWarriorJames
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BlueWarriorJames »

BouncyTEM wrote: Wed Aug 17, 2022 2:08 pmNo.
Well f**K... That pisses my coding skills off...
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Rachael
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by Rachael »

BlueWarriorJames wrote: Wed Aug 17, 2022 2:15 pm Well f**K... That pisses my coding skills off...
Please respect other users' work. If you cannot handle doing something on your own, don't get mad when someone else says 'no'.

First off, Bouncy is not obligated to do any work at all for you, secondly you are massively disrespecting the work he's already done for you by being so pushy.

For this, you're taking a week off for things to cool down. I hope you use the time wisely to think about the way you are treating other users.
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wildweasel
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by wildweasel »

BlueWarriorJames wrote: Wed Aug 17, 2022 1:43 pmI hope you'll make the Joke real. Complete with the obituary "o% was a Miserable little pile of secrets" and some Zombies, Wolves, and Mermen from Simon's Destiny as Boss Rush fodder
Please stop demanding things of mod authors and learn to make it yourself.

[edit] I see Rachael already said as much. Thank you, Rachael. :?
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YukesVonFaust
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by YukesVonFaust »

Back on-topic: has the Darklight gun been tomed yet?
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BouncyTEM »

Not yet. I'm not entirely sure what to do with it, honestly.
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Captain J
 
 
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by Captain J »

Well...

Make it shoot Rainbows?
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YukesVonFaust
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by YukesVonFaust »

Captain J wrote: Fri Aug 26, 2022 8:03 am Well...

Make it shoot Rainbows?
or, hear me out: a larger (and slower) primary fire projectile that you can hit with altfire (think of the shock rifle from UT) and it explodes into a ball of Rainbows (complete with bouncy balls that explode too).
BlueWarriorJames
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BlueWarriorJames »

YukesVonFaust wrote: Fri Aug 26, 2022 2:07 pm
Captain J wrote: Fri Aug 26, 2022 8:03 am Well...

Make it shoot Rainbows?
or, hear me out: a larger (and slower) primary fire projectile that you can hit with altfire (think of the shock rifle from UT) and it explodes into a ball of Rainbows (complete with bouncy balls that explode too).
Although my idea was going to make it act like the Omochao gun for the Primary and the Shadow Rifle for the Secondary... and yes, i'll be damned (no pun intended) it would be your idea and mostly your idea because mine would be overkill
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by Captain J »

Spoiler: A bit of Feedback!
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by Panzermann11 »

May I suggest adding Mars 3D enemies to the DOS Trash reel? They seem to fit so well since the enemies in that reel are from obscure Doom clones like Fortress of Dr. Radiaki, The Varginha Incident/Alien Anarchy, and Operation: Body Count. Hell, I even saw some of Mars 3D's sprites being used, such as the female NPCs and the Quake grunts.
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BouncyTEM »

Hotfix released, Mr. Falcon made harder.

and as far as Mars 3D enemies go, the fact they're already being used elsewhere is why i'm hesitant to, heh.
BlueWarriorJames
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Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BlueWarriorJames »

BouncyTEM wrote: Tue Aug 30, 2022 9:31 am Hotfix released, Mr. Falcon made harder.

and as far as Mars 3D enemies go, the fact they're already being used elsewhere is why i'm hesitant to, heh.
Where is it?
Spoiler: New Game for DOS Trash
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack (v 0.901 - now working for 1.21)

Post by BouncyTEM »

I was debating having NAM, actually. Since someone else suggested it, that pretty much cements its place in the list. :o
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YukesVonFaust
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Re: Bouncy's Reelism 2 Mod Pack (v 0.901 - now working for 1.21)

Post by YukesVonFaust »

also for the tomed B-Ball, if it hits an enemy, other than increased damage, the rebound's now homing to you, and for the alt... think of a concentrated and balanced chaos dunk (that won't destroy the planet (boom-shakalaka))?
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Re: Bouncy's Reelism 2 Mod Pack (v 0.901 - now working for 1.21)

Post by wildweasel »

YukesVonFaust wrote: Tue Aug 30, 2022 8:40 pm also for the tomed B-Ball, if it hits an enemy, other than increased damage, the rebound's now homing to you, and for the alt... think of a concentrated and balanced chaos dunk (that won't destroy the planet (boom-shakalaka))?
It should also be On Fire. (And possibly make the ball start spouting random Tim Kitzrow-isms on impact.)

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