Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
BouncyTEM
Posts: 3817
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: Bouncy's Reelism 2 Mod Pack (v 0.756 - now working for 1.21)

Post by BouncyTEM »

Ahhhh, damn, it's as I feared - both THE JERK and the Tank Morph use the same damage type.

I was trying to make it so that you couldn't, you know, run over your *friends*. Guess that'll have to go.

:( Damn.
User avatar
Captain J
 
 
Posts: 16822
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: Bouncy's Reelism 2 Mod Pack (v 0.756 - now working for 1.21)

Post by Captain J »

Well i do think killing allies with the tank form is quite necessary because either the game gets a lot easier and cluttered. Also i did notice that friendly Scientists have the same death scream sounds used by the hostile ones.
User avatar
BouncyTEM
Posts: 3817
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BouncyTEM »

New version. Tweaks, updates...

DOS Trash isn't done yet, but...there is enough to showcase it. Can you handle the chaos?

Additionally, there's a new map [one quite familiar to anyone who knows Xaser's work...] that needs feedback to be perfected. Go nuts!
User avatar
Captain J
 
 
Posts: 16822
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by Captain J »

It seems a download link on the first post is broken. Shows 404 error when i click on it.

EDIT: And now it works. That was quick!
Last edited by Captain J on Sat Aug 13, 2022 10:32 am, edited 1 time in total.
User avatar
BouncyTEM
Posts: 3817
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BouncyTEM »

fixed. not sure why it broke but resolved now!
Shanjaq_
Posts: 1
Joined: Sun Aug 14, 2022 7:35 am

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by Shanjaq_ »

Hi, getting this error when starting Reelism v 1.21 with this mod:

```Execution could not continue.

Script error, "reelism2_v1.21.pk3:cvarinfo.txt" line 18:
cvar 'splot2_debug' already exists```
User avatar
wildweasel
Moderator Team Lead
Posts: 21500
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by wildweasel »

This error will be showing up because Reelism 2 is being loaded more than once. Remove it from your load order, as Bouncy's add-on will pull it in automatically if it detects it in the same folder.
User avatar
Captain J
 
 
Posts: 16822
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by Captain J »

BouncyTEM wrote: Sat Aug 13, 2022 1:16 amAdditionally, there's a new map [one quite familiar to anyone who knows Xaser's work...] that needs feedback to be perfected. Go nuts!
Played the new map. It's good to see Xaser's good ol' work in REELism 2. Also it's nicely chaotic!... And speaking of, it can get real hard since enemies do spawn often and it gets claustrophobic, quite cluttered. But i do believe that it's simply a fair challenge.

And btw this part of the map seems love to block all the enemies spawned in there.
BlueWarriorJames
Posts: 32
Joined: Sat Jul 16, 2022 5:44 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BlueWarriorJames »

Where did those DOS Trash cronies come from? But in the Tips, there was a "TOP Secret Boss" that can only be found with a ludicrous amount of Points....

It's Dracula from Batandy's Castlevania: Simon's Destiny.

and to Finish off the Tomed Weapons....
Darklight Gun: Light Mode shoots Omochao Heads while the Dark Mode shoots Shadow Rifle shots
Basketball: The Basketball is more like a Boomerang, and the Alt fire does a Screen clearing attack.
User avatar
Kinsie
Posts: 7333
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by Kinsie »

BlueWarriorJames wrote: Wed Aug 17, 2022 3:33 am But in the Tips, there was a "TOP Secret Boss" that can only be found with a ludicrous amount of Points....

It's Dracula from Batandy's Castlevania: Simon's Destiny.
Image
User avatar
Captain J
 
 
Posts: 16822
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by Captain J »

Talking about spoiling the undead despot
BlueWarriorJames
Posts: 32
Joined: Sat Jul 16, 2022 5:44 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BlueWarriorJames »

Captain J wrote: Wed Aug 17, 2022 8:35 am Talking about spoiling the undead despot
Coincidentally, I checked the Reelism 2 files, and there were no signs of Dracula Himself.
User avatar
BouncyTEM
Posts: 3817
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BouncyTEM »

That's because it was a joke.

The fact you can't even reach 500,000,000 points in standard gameplay [unless you want to play infinite mode for a literal week or something] should've been the first clue. :p
BlueWarriorJames
Posts: 32
Joined: Sat Jul 16, 2022 5:44 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BlueWarriorJames »

BouncyTEM wrote: Wed Aug 17, 2022 1:28 pm That's because it was a joke.

The fact you can't even reach 500,000,000 points in standard gameplay [unless you want to play infinite mode for a literal week or something] should've been the first clue. :p
Yeah, Yeah enough said. I hope you'll make the Joke real. Complete with the obituary "o% was a Miserable little pile of secrets" and some Zombies, Wolves, and Mermen from Simon's Destiny as Boss Rush fodder
User avatar
BouncyTEM
Posts: 3817
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: Bouncy's Reelism 2 Mod Pack (v 0.900 - now working for 1.21)

Post by BouncyTEM »

No.

Return to “TCs, Full Games, and Other Projects”