Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)

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Captain J
 
 
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Re: Bouncy's Reelism 2 Mod Pack (v 0.680 - now working for 1

Post by Captain J »

Nice update!! And also here are my feedback so far:

- Skynet Plasma Rifle fires twice despite i only pressed the fire button once. It shoots strong projectiles and does consume extra ammo. Two shots mean spending 4 ammo on... Well, weaker enemies like doggos and puppets.

- Blake Stone reel's weapons have quite a loud pickup sound effect. Sure, i can adjust the volume but it's also about REELism's default weapon-loading jingle missing on these.

Plus, thanks for adding special puff to them BS weapons. But it does fade away quite slowly and the ricochet sound effect is delayed.
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Re: Bouncy's Reelism 2 Mod Pack (v 0.680 - now working for 1

Post by BouncyTEM »

> Skynet's double shot is intentional for its balance. Much like how the duke assault blaster shoots multiple shots in one fire. It's a weapon more meant for crowds, more than individuals.

> will tweak.

> will also tweak.
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Re: Bouncy's Reelism 2 Mod Pack (v 0.680 - now working for 1

Post by Captain J »

Alright, here are the next feedback:

- Terminators comically screaming and running while being engulfed in flames is by far the most hilarious thing i've ever seen. Not sure if it's a feature or not. Plus once they get separated from them legs, they go invisible for a sec. You think DropItem on them would work?

- The Almighty Sea Wizard is very tough to fight. Have no complains except in boss battle arena, his attacks mostly cover up the whole area. Especially the lightning and fire one: projectiles' both damage and the speed are severe, they come in large numbers. I can't dodge them no matter i crouch. Thanks for amplifying the difficulty, but that's not what i meant!

And also, he gets damaged by his own flames.

- Also i dunno but when i get an Explosive Diarrhea, fart noise playing when i poop a grenade might be funny.
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Re: Bouncy's Reelism 2 Mod Pack (v 0.680 - now working for 1

Post by Willytor »

the mr falcon boss fight in boss rush mode is a bit of a pain in the rear. since he's the same size as regular enemies its very easy to lose sight of him. I play with doubled enemy spawns and that did not help either. hitscan hell
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack (v 0.685 - now working for 1

Post by BouncyTEM »

Alright, done some tweaks. Most of Wizard's attacks are a bit slower and more manageable, his flame spinner balls cover less space, Mr. Falcon's bigger, blake weapons have hopefully quieter pickup sounds mixed with the original's, explosive diarrhea now gives fart noises to alert the player to a new grenade...

hopefully this covers everything?

Also, the firebomb's in now.

Also, I thought about it, and the Phased Plasma Rifle has a single shot altfire now. It's slower than the primary, but it's also more accurate. Should suffice for that earlier comment, right?

Edit: Slight update. Terminators have unique particles when they explode, they also have a unique screaming voice when they're on fire [very much intentional, too funny not to keep], there's a new boss, there's a toggleable option for the Blake Stone weapon sounds...probably some other minor tweaks I forgot.
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Re: Bouncy's Reelism 2 Mod Pack (v 0.650 - now working for 1

Post by Rudiarius »

wildweasel wrote:
Rudiarius wrote:Hey bro, everytime i try to load this mod it comes up with 563 errors and just doesn't boot up.
Any idea?
I tried using ZDL and just dragging it into GZ, same error for both
Are you making sure to load it alongside Reelism 2?
yeah, tried all kinds of configs and cant seem to get it to work. Thank you though!
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Re: Bouncy's Reelism 2 Mod Pack (v 0.690 - now working for 1

Post by Captain J »

Or maybe, be sure to check out the current version of REELism you have right now. Updating your GZDoom also might be helpful as well because i'm getting no errors on my end.
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Re: Bouncy's Reelism 2 Mod Pack (v 0.690 - now working for 1

Post by BouncyTEM »

make sure you're *not* loading Reelism 2 too - since my mod autoloads it, if you load it too, it loads twice and crashes with a lot of errors.
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Re: Bouncy's Reelism 2 Mod Pack (v 0.690 - now working for 1

Post by BlueWarriorJames »

LOL 69, Anyways. Enjoying it like always, plus some Suggestions. Add the Tank from My Tank is Fight to the Tomed Weapons list where it becomes the Tank you drive in the Sega Saturn Game, Guardian Force. Plus add in G.U.N. Soldiers and Robots as Enemies in a Reel called "G.U.N.s. and G.L.O.R.Y." (Yes, this would also add the Laser GUN Hunter's Laser Cannon to Blue Magic) and New Slot 2 called "Bigger Guns Nearby" where you get Weapons from Marathon. Plus new Bosses like Heavy Dog (from Shadow the Hedgehog) and Dr. Goldfire. Plus add Mr. Falcon to the Mid-Boss Crisis as "Mr. Eyas".
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Re: Bouncy's Reelism 2 Mod Pack (v 0.700 - now working for 1

Post by BouncyTEM »

New update. Not a huge one, but, a couple of things.

Mega Items now has Anti-Fog goggles - on top of being light amplification, well, they get rid of the Fog in Reelism 64. Useful!

There's a new superweapon in town...a certain nasty weapon from Planet Strike.
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Re: Bouncy's Reelism 2 Mod Pack (v 0.700 - now working for 1

Post by KynikossDragonn »

BouncyTEM wrote:There's a new superweapon in town...a certain nasty weapon from Planet Strike.
Would that happen to be the gun that blows up items on the ground, in addition to everybody else?
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Re: Bouncy's Reelism 2 Mod Pack (v 0.700 - now working for 1

Post by BlueWarriorJames »

BouncyTEM wrote:New update. Not a huge one, but, a couple of things.

Mega Items now has Anti-Fog goggles - on top of being light amplification, well, they get rid of the Fog in Reelism 64. Useful!

There's a new superweapon in town...a certain nasty weapon from Planet Strike.
That's nice... But why not add the Bug Repellet for Mega Items so that you are Immune to Stinging Bees for awhile or maybe The Pfhor in Slot 3 and yes, you can wielding a Pfhor Fighter's Staff in Blue Magic...
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Re: Bouncy's Reelism 2 Mod Pack (v 0.700 - now working for 1

Post by BouncyTEM »

KynikossDragonn wrote:
BouncyTEM wrote:There's a new superweapon in town...a certain nasty weapon from Planet Strike.
Would that happen to be the gun that blows up items on the ground, in addition to everybody else?
yes, but it doesn't blow up items here.
BlueWarriorJames wrote:LOL 69, Anyways. Enjoying it like always, plus some Suggestions. Add the Tank from My Tank is Fight to the Tomed Weapons list where it becomes the Tank you drive in the Sega Saturn Game, Guardian Force. Plus add in G.U.N. Soldiers and Robots as Enemies in a Reel called "G.U.N.s. and G.L.O.R.Y." (Yes, this would also add the Laser GUN Hunter's Laser Cannon to Blue Magic) and New Slot 2 called "Bigger Guns Nearby" where you get Weapons from Marathon. Plus new Bosses like Heavy Dog (from Shadow the Hedgehog) and Dr. Goldfire. Plus add Mr. Falcon to the Mid-Boss Crisis as "Mr. Eyas".
I don't really have much interest in pulling in ideas from games I've never played before [Guardian Force, G.U.N., Shadow the Hedgehog], i'm considering Dr. Goldfire as a boss at some point, and another reelism 2 mod seems to be doing the Marathon weapon thing, as I saw in zdoom's discord server, so I don't want to intrude on their space. I like the idea of a Mr. Falcon for Mid-Boss Crisis, though, so I will get on that! Thank you!

Not sure I can do anything about Bees. Not nearly as simple an item to make as the Anti-Fog goggles were. Will still look into though, who knows!
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Re: Bouncy's Reelism 2 Mod Pack (v 0.700 - now working for 1

Post by BlueWarriorJames »

BouncyTEM wrote:
KynikossDragonn wrote:
BouncyTEM wrote:There's a new superweapon in town...a certain nasty weapon from Planet Strike.
Would that happen to be the gun that blows up items on the ground, in addition to everybody else?
yes, but it doesn't blow up items here.
BlueWarriorJames wrote:LOL 69, Anyways. Enjoying it like always, plus some Suggestions. Add the Tank from My Tank is Fight to the Tomed Weapons list where it becomes the Tank you drive in the Sega Saturn Game, Guardian Force. Plus add in G.U.N. Soldiers and Robots as Enemies in a Reel called "G.U.N.s. and G.L.O.R.Y." (Yes, this would also add the Laser GUN Hunter's Laser Cannon to Blue Magic) and New Slot 2 called "Bigger Guns Nearby" where you get Weapons from Marathon. Plus new Bosses like Heavy Dog (from Shadow the Hedgehog) and Dr. Goldfire. Plus add Mr. Falcon to the Mid-Boss Crisis as "Mr. Eyas".
I don't really have much interest in pulling in ideas from games I've never played before [Guardian Force, G.U.N., Shadow the Hedgehog], i'm considering Dr. Goldfire as a boss at some point, and another reelism 2 mod seems to be doing the Marathon weapon thing, as I saw in zdoom's discord server, so I don't want to intrude on their space. I like the idea of a Mr. Falcon for Mid-Boss Crisis, though, so I will get on that! Thank you!

Not sure I can do anything about Bees. Not nearly as simple an item to make as the Anti-Fog goggles were. Will still look into though, who knows!
Thanks! But who's making the Marathon Weapons Reel? and Yes If you don't get the meaning, "G.U.N." is a Fictional Organization from the Sonic the hedgehog Games
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Re: Bouncy's Reelism 2 Mod Pack (v 0.700 - now working for 1

Post by undeadmonk354 »

Doompiter's the one who's making the Marathon Weapons Reel, but be weary, you can't reload the weapons manually.
It's located in Piter's Reelism 2 Fudge Pack, which you can check out here: viewtopic.php?f=19&t=75960

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