Bouncy's Reelism 2 Mod Pack (v 0.901 - now working for 1.21)

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ExpendableRound
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.161 - now working for

Post by ExpendableRound »

How is this mod loaded if one is using a mod loader such as ZDL3? Does it come before or after Reelism 2?
Yes, I read that using the mod itself auto-loads Reelism.
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wildweasel
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.161 - now working for

Post by wildweasel »

ExpendableRound wrote:How is this mod loaded if one is using a mod loader such as ZDL3? Does it come before or after Reelism 2?
Yes, I read that using the mod itself auto-loads Reelism.
It goes neither before, nor after - load it on its own, and if Reelism 2 is in the same folder, that'll happen automatically.
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.161 - now working for

Post by BouncyTEM »

New version! 0.17! Go check it out.

Included in this update:

The Great Pig Revolt! A new enemy reel of pissed off hogwitzers, gammorean enforcers, and pigcops. Some say there's some cool pigcops that may not be hostile...?

New NPCs! You can now bribe the Pirates to be on your side for a run, and, somewhere, Corvus may be able to sell you a copy of the Tome of Power, whenever you want it...

Plenty more to do, still, but, progress.
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Captain J
 
 
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.17 - now working for 1

Post by Captain J »

Oh hey update!! Just tried it out. Newly added Reels are so amazing! Pig one in particular is something that makes me happy. Although it's not the easy reel to deal with, Pig Cops in various outfit are where it's at!
Spoiler: Here ye be Feedback ya bees
Good update yo. I certainly will look forward into other weapons' on Tome of Power!
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.17 - now working for 1

Post by BouncyTEM »

Right, so, here's what I got in response.
Spoiler:
Good feedback! Appreciated. I've done some of the tweaks needed, so it's updated again.
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Captain J
 
 
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.17 - now working for 1

Post by Captain J »

BouncyTEM wrote:
Spoiler: My reply on your reply mang
All in all, i think enemies have a slightly harsh damage output. Things i couldn't handle with my best was Mini-Maulotaur doing that ground flame and a tiny Pig with turret on it. That small thing definitely does some damage.
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.171 - now working for

Post by BouncyTEM »

Spoiler:
With what I can do, i've done some tweaks, it's somewhat updated, and there's a preview of an upcoming boss reel in the mid-boss crisis.
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.18 - now working for 1

Post by BouncyTEM »

New version!

New enemy reel - terminators are now around to give you problems.

New bosses - it seems the pigs have really had it with you, and called in the LARD's best of the best...

New weapon, in the blue magic reel...seems you can nab the Terminator's Phased Plasma Rifle for yourself, too.
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.185 - now working for

Post by BouncyTEM »

New-ish version! Minor stat tweaks to the terminators, a hacky fix to minibosses not dropping ammo [now there's a chance they'll accidentally drop double ammo instead, but I find this acceptable - they always drop ammo no matter what, at least], a new friend in Town to offer some aid, and Corvus has additional goodies for you...
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.185 - now working for

Post by Kinsie »

New version's great! Very impressed by how well everything's integrated, to the point of new Town NPCs. I should... probably find a way to make that easier for people to do.
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MrQBear
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.185 - now working for

Post by MrQBear »

Hello! Someone shared this mod with me, and I was excited to see some things added to Reelism 2!
But the reason why I went to the trouble of making an account and everything was because I got a crash after only a couple games.


I do not know exactly what kind of information you might need, so I'll just drop this here first.
Spoiler:
This is all really cool, even if it makes me aware that I am very bad at avoiding damage. :p
Sorry my first post was a bug/crash report.
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.185 - now working for

Post by BouncyTEM »

That's...odd, actually - my mod hasn't altered the Yetis or the core monsters in any way, so, to my knowledge, my mod shouldn't have caused that? I'm honestly not sure what caused that crash! Still appreciate you mentioning it, though.
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MrQBear
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.185 - now working for

Post by MrQBear »

That was admittedly one of the thing that gave me pause. I couldn't really say that it was somehow caused directly by the mod, so I wasn't sure where this was supposed to go. I'm just used to the time honored tradition of "If it broke, and you were running a mod, check the mod first."

That said, hours after making that post I realized that the first thing I should have done was just play a ton of games and tried to recreate my own dang crash error.
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.185 - now working for

Post by Kinsie »

Fixed in the next version of the core mod. Thanks for reporting, albeit in a roundabout manner!
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BouncyTEM
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Re: Bouncy's Reelism 2 Mod Pack! (v 0.200 - now working for

Post by BouncyTEM »

Neeew version!

Hammer of Retribution, Sluggun, Railgun and Aeromancer Wand all have tomed fire modes, now.

There's also a new reel - Aegis.
Straightforward and simple - half damage taken.

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