New A_AlertMonsters Flag: AMF_IgnoreSpecies

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

Guest

New A_AlertMonsters Flag: AMF_IgnoreSpecies

Post by Guest »

The flag AMF_IgnoreSpecies would cause the actor alerting monsters to not alert it's own species.

Example: If an imp were to throw an impball and nearly hit another monster (which would fall into the max range of the A_AlertMonsters command), the other monster would activate and attack the imp that almost hit it. If the second monster in question was instead another imp (and thus would not be hurt by the ball if it were to be hit by the ball), the flag AMF_IgnoreSpecies would prevent the second imp from turning hostile toward the first.

Return to “Feature Suggestions [GZDoom]”