Ashes Afterglow TC - closing the vault
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
Have you seen Nmn's workshop? I think the ratman and hindring might fit Ashes' aesthetic for mutants.
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
I WOULD like to see The Hindring as Spectre replacement. But not invisible, instead it's nimble and quicker.
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Re: (WIP) Ashes Afterglow- Team Assembled
I hope this runs on my 4GB RAM laptop
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Re: (WIP) Ashes Afterglow- Team Assembled
Hey, I've got a quick idea, wondering if it would fit in the game.
How about the ability to, in the field, use the junk you come across to make armor or bullets? Maybe have one or two inventory items where you can just take 50 junk and convert it into quick makeshift armor or 100 junk to convert into a pack of regular pistol bullets? Maybe these inventory items can be one time use or even have 3 or more uses, so it can't be abused or something?
How about the ability to, in the field, use the junk you come across to make armor or bullets? Maybe have one or two inventory items where you can just take 50 junk and convert it into quick makeshift armor or 100 junk to convert into a pack of regular pistol bullets? Maybe these inventory items can be one time use or even have 3 or more uses, so it can't be abused or something?
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Re: Re: (WIP) Ashes Afterglow- alpha playtest result
Thank you for all the comments.
The playtesting phase for the alpha is complete. Big thanks to everyone who took part. Overall response has been very positive, and I am working on integrating all the fixes and optimizes that were identified. The new off-hand lantern function, weapon upgrades and general level of destruction and interactivity were also well received. Which is really nice to hear since I spent fudging forever on that stuff.
There may be a short delay before the next round of news, testing or any sign of a release. We've got the first part of the episode pretty nailed down, with 8 maps in various stages of completion. Unfortunately, I would normally put a screenshot up here, but don't have any to hand. Perhaps I will give you guys double next time.
Anyway, open for comment replies:
This concludes the evening news. We will continue broadcasting this message and notify you should the situation escalate.
-V
The playtesting phase for the alpha is complete. Big thanks to everyone who took part. Overall response has been very positive, and I am working on integrating all the fixes and optimizes that were identified. The new off-hand lantern function, weapon upgrades and general level of destruction and interactivity were also well received. Which is really nice to hear since I spent fudging forever on that stuff.
There may be a short delay before the next round of news, testing or any sign of a release. We've got the first part of the episode pretty nailed down, with 8 maps in various stages of completion. Unfortunately, I would normally put a screenshot up here, but don't have any to hand. Perhaps I will give you guys double next time.
Anyway, open for comment replies:
Spoiler:
This concludes the evening news. We will continue broadcasting this message and notify you should the situation escalate.
-V
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Re: Re: (WIP) Ashes Afterglow- Alpha playtest complete
I'm sorry for not participating the playtest. I'm actually busy with my own project, so i'd like to play it and tell me some feedback once it's released. Hope it goes alright for ya!
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Re: Re: (WIP) Ashes Afterglow- Alpha playtest complete
Thanks, J!
That's not a problem at all. And I am looking forward to the new update you are working on
That's not a problem at all. And I am looking forward to the new update you are working on
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Re: Re: (WIP) Ashes Afterglow- Alpha playtest complete
Ah, smart!What happens is that the lantern is quickly dropped before the maneuver is carried out. The scav does have pretty quick fingers after all.
I do wonder why we never saw a homemade flashlight though... The lantern looks like it's an electric one, so dismantling it to make a flashlight is not that hard to imagine...
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Re: Re: (WIP) Ashes Afterglow- Alpha playtest complete
I am not a huge fan of the idea to have the lantern AND a weapon for combat. Maybe a new pick (flares or flashlights).
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Re: Re: (WIP) Ashes Afterglow- Alpha playtest complete
There will be night vision goggles you might find later that will help keep your hands free.
Personally I feel flashlights have been a bit overdone. Flares were a possibility but I didn't want light to be a finite resource you could permanently run out of. I wanted something a bit different.
Personally I feel flashlights have been a bit overdone. Flares were a possibility but I didn't want light to be a finite resource you could permanently run out of. I wanted something a bit different.
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Re: Re: (WIP) Ashes Afterglow- Demo Incoming
The Public demo will be uploading within 1 hour of this message.
Included is the first four maps, as well as some of the new features.
Stand by.....
Included is the first four maps, as well as some of the new features.
Stand by.....
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Re: Re: (WIP) Ashes Afterglow- Demo Incoming
Great! I can't wait to try it!Vostyok wrote:The Public demo will be uploading within 1 hour of this message.
Included is the first four maps, as well as some of the new features.
Stand by.....
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Re: (WIP) Ashes Afterglow- Demo Uploaded
http://www.mediafire.com/file/adtkm6alr ... 1.zip/file
The following is a general announcement.
Please observe all included documentation. Do not remove goggles. Do not look into the flash. Do not enter the demonstration area if you do not wish to observe.
And thank you. It's a little rough, but we're getting there.
Please note: The demo is not designed to be compatible with any other files except itself. Errors up to and including thermonuclear detonation may result. Please wait for the full release and an accompanying list of compatible mod packs.
The following is a general announcement.
Please observe all included documentation. Do not remove goggles. Do not look into the flash. Do not enter the demonstration area if you do not wish to observe.
And thank you. It's a little rough, but we're getting there.
Please note: The demo is not designed to be compatible with any other files except itself. Errors up to and including thermonuclear detonation may result. Please wait for the full release and an accompanying list of compatible mod packs.
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Re: Re: (WIP) Ashes Afterglow- Demo Uploaded
It's... voluminous.
It's still interesting, how much of Episode 1 will change.
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Uh, yeah. For some reason, there is a backup of one of the files.
It's still interesting, how much of Episode 1 will change.
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Uh, yeah. For some reason, there is a backup of one of the files.
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Re: Re: (WIP) Ashes Afterglow- Demo Uploaded
This is super hot, after I finish with Siren I will give it a GOOOOOOOOOOOOO!
Thanks!
Thanks!