Ashes Afterglow TC - closing the vault
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
Updated the front page with a weapons guide. Adding items, monsters and other stuff at some point.
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
I made an edited version of the FAL addon for 2063, would it be okay for me to share it on that thread or this one?
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
Ashes 2063 is by far one of my favourites TC. Everything in that games touches the right buttoms for me.
I can't wait for Afterglow!
I can't wait for Afterglow!
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
I'm not sure if it will be compatible with the current working mod, but I am interested to see it. Post it here, if you like. The old thread is sealed and will not reopen for some time.TheOldKingCole wrote:I made an edited version of the FAL addon for 2063, would it be okay for me to share it on that thread or this one?
Also on the subject, TheRailgunner, you already have my permission to make whatever changes necessary if you decide to remake Jetfire.
Leglock, thanks for the comment I hope the wait was worth it.
Added an enemy roster on the front page with some of the current planned bestiary. Expect changes or additions. Mutation is never predictable.
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Re: (WIP) Ashes Afterglow- Team Assembled
Damn, just replayed A2063 again. Super fun! The levels really are the star of the show, packed with tons of details in everything. I'm super stoked for Ashes: Afterglow!
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
ThanksVostyok wrote:I'm not sure if it will be compatible with the current working mod, but I am interested to see it. Post it here, if you like. The old thread is sealed and will not reopen for some time.TheOldKingCole wrote:I made an edited version of the FAL addon for 2063, would it be okay for me to share it on that thread or this one?
Also on the subject, TheRailgunner, you already have my permission to make whatever changes necessary if you decide to remake Jetfire.
Leglock, thanks for the comment I hope the wait was worth it.
Added an enemy roster on the front page with some of the current planned bestiary. Expect changes or additions. Mutation is never predictable.
So I made it so that the the FAL can use the knife melee and well as zoom separately, as well as using the same ammo as the Ingram
https://drive.google.com/file/d/1CLcbwh ... sp=sharing
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
Heh, that's pretty cool. Maybe we can use that in Afterglow. The Zoom key is being used for special functions like the lantern now.
Updated weapons guide to include items.
Updated weapons guide to include items.
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
Awesome. Also let me tell you it was fun journey trying to figure out how to make it so that holding the zoom key didn't rapid fire zooming and unzoomingVostyok wrote:Heh, that's pretty cool. Maybe we can use that in Afterglow. The Zoom key is being used for special functions like the lantern now.
Updated weapons guide to include items.
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Re: (WIP) Ashes Afterglow- Team Assembled
Yeah, that was pretty neat trick! I found out the hard way that +NOAUTOFIRE doesn't work on zooms or reloads
New feature has been tentatively included in the current working build:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.
If it works during the playtest, I'll think about running this in the full version.
Disclaimer: Production model. Styles and colors may vary than that shown.
New feature has been tentatively included in the current working build:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.
If it works during the playtest, I'll think about running this in the full version.
Disclaimer: Production model. Styles and colors may vary than that shown.
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Re: (WIP) Ashes Afterglow- Team Assembled
If you need any help with play testing I would be glad to help. I've done that for a handful of mods in the past, specifically Ali's Challenger (Also known as Ali's Brutal Doom)Vostyok wrote:Yeah, that was pretty neat trick! I found out the hard way that +NOAUTOFIRE doesn't work on zooms or reloads
New feature has been tentatively included in the current working build:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.
If it works during the playtest, I'll think about running this in the full version.
Disclaimer: Production model. Styles and colors may vary than that shown.
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Re: (WIP) Ashes Afterglow- Team Assembled
Nice! I haven't used the lantern in the first episode because it was safer to just hump the walls with a shotgun in hands )Vostyok wrote:Yeah, that was pretty neat trick! I found out the hard way that +NOAUTOFIRE doesn't work on zooms or reloads
New feature has been tentatively included in the current working build:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.
If it works during the playtest, I'll think about running this in the full version.
Disclaimer: Production model. Styles and colors may vary than that shown.
Should crowbar be concidered a single-handed weapon though?
Will you update weapon sprites for the first episode after the release?
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Re: (WIP) Ashes Afterglow- Team Assembled
If you need a couple of 80s style guitar solos for free, you can count on me. I can collaborate with Primeval for the main or the ending track if he want.
My skills:
https://www.youtube.com/channel/UCPAYZo ... subscriber
or
https://www.instagram.com/jmp_jack_1/?hl=it
My skills:
https://www.youtube.com/channel/UCPAYZo ... subscriber
or
https://www.instagram.com/jmp_jack_1/?hl=it
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Re: (WIP) Ashes Afterglow- Team Assembled
You know, maybe i gave a lot of suggestions and feedback to Ashes back in the day, but i honestly never thought of that. But i do wonder how's he gonna load his weapon especially the revolver?Vostyok wrote:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.
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Re: (WIP) Ashes Afterglow- Team Assembled
Main character magic )Captain J wrote:You know, maybe i gave a lot of suggestions and feedback to Ashes back in the day, but i honestly never thought of that. But i do wonder how's he gonna load his weapon especially the revolver?Vostyok wrote:
By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader.
It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal battery counter to both huds.
But yeah. I guess the lantern will be hidden during reload?
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Re: Re: (WIP) Ashes Afterglow- Team Assembled
This is SOOOOO cool ...I will play the hell out of this mod