Ashes Afterglow TC - closing the vault

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Vostyok
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Re: (WIP) Ashes Afterglow

Post by Vostyok »

Someonewhoplaysdoom wrote:I forgot to put this question on the first ashes topic. How do you get the sawed-off shotgun? Its for a addon, a configuration or is a secret gun? I never figured that.
Secret gun. You can find one in the mall if you look hard enough. Dead Man Walking has one that is easier to find. It was supposed to be purely for Doom2 weapons pack compatibility, but it ended up sticking it in the secret map anyway.

BTW, glad you got it working Renson. :D
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CyberneticPhantom
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Re: (WIP) Ashes Afterglow

Post by CyberneticPhantom »

Someonewhoplaysdoom wrote:I forgot to put this question on the first ashes topic. How do you get the sawed-off shotgun? Its for a addon, a configuration or is a secret gun? I never figured that.
A secret gun in the mall like Vostyok said. Very useful and it looks to be even more so in the sequel!
Last edited by CyberneticPhantom on Fri Sep 04, 2020 2:55 am, edited 1 time in total.
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Captain J
 
 
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Re: (WIP) Ashes Afterglow

Post by Captain J »

oof you know it would've been worth it keeping the secret to real adventurous players if you just put a spoiler in it :D
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CyberneticPhantom
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Re: (WIP) Ashes Afterglow

Post by CyberneticPhantom »

Yeah, definitely my bad. I posted that and then immediately after noticed Vostyok's and wanted to get rid of mine lmao it's been edited to get rid of the spoilers though so thanks I nearly forgot to edit once it got approved lol
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AbsoluteLad
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Re: (WIP) Ashes Afterglow

Post by AbsoluteLad »

I can't wait for this wonderful new episode in one of my favorite mods to be release keep up the good work!
XLightningStormL
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Re: (WIP) Ashes Afterglow

Post by XLightningStormL »

One of the most hyped mod sequels to one of the best Total Conversions.

Somethings gotta give.
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Vostyok
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Re: (WIP) Ashes Afterglow

Post by Vostyok »

CyberneticPhantom wrote:Yeah, definitely my bad. I posted that and then immediately after noticed Vostyok's and wanted to get rid of mine lmao it's been edited to get rid of the spoilers though so thanks I nearly forgot to edit once it got approved lol
No worries dude.
absolutelad wrote:I can't wait for this wonderful new episode in one of my favorite mods to be release keep up the good work!
XLightningStormL wrote: One of the most hyped mod sequels to one of the best Total Conversions.

Somethings gotta give.
Thanks guys :)
I hope it's worth the wait.

OFFICIAL ANNOUNCEMENT.

Playtests/demos will be announced in a separate discord.
Register playtest interest herein. A discord invite will be sent. I would love for you to join us so we can eat meet you all :D

Additional stipulation: First come, first served. Long standing members have already received an invite. If you haven't and you've playtested before, let me know ASAP. There will be limited slots. Can't have everyone playing a buggy, crashy mess. :D

Please PM me if interested
Scuba Steve
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Re: (WIP) Ashes Afterglow- discord channel, nerds

Post by Scuba Steve »

More Ashes... more Ashes music... yess....
atarumoroboshi18
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Re: (WIP) Ashes Afterglow- discord channel, nerds

Post by atarumoroboshi18 »

Mountain climbing, eh? Does that mean there's the possibility of being able to mantle, i.e. jumping up and grabbing ledges then lifting yourself up?
Mech
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Re: (WIP) Ashes Afterglow- discord channel, nerds

Post by Mech »

1)Concerning adding DMW to the 1st episode remaster: it was simply not up to par with the main mod. The main part was fun, but finale was not the great, to say the least: throw a pile of enemies on player's head just for the hell of it with following insane run-n-gun? Please no.
2)I hope at least some weapons in 2nd episode will include some sort of underbarrel flashlight, because I'm not a fan of "either shoot or be able to see where to shoot" approach.
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ReformedJoe
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Re: (WIP) Ashes Afterglow- discord channel, nerds

Post by ReformedJoe »

Mech wrote:1)Concerning adding DMW to the 1st episode remaster: it was simply not up to par with the main mod. The main part was fun, but finale was not the great, to say the least: throw a pile of enemies on player's head just for the hell of it with following insane run-n-gun? Please no.
The remaster is happening independently of DMW and is an update of existing assets. DMW will remain as a separate expansion, though I am taking the opportunity to smooth out some rough edges and add some new stuff to it.

If you don't care for it then you can simply choose not to play it.
JunkerKun
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Re: (WIP) Ashes Afterglow- discord channel, nerds

Post by JunkerKun »

Great news!
I really hope the second episode will have OST by the same composer.
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Vostyok
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Re: (WIP) Ashes Afterglow- Team Assembled

Post by Vostyok »

First of all, thank you for the many humans who have volunteered to take part in the testing phase, exposing yourself to the harsh radioactive dangers of raw beta. Your sacrifice shall not go in vain.

Second, the testing phase of the concept demo will begin shortly. From here, we will decide if we shall be making serious changes. We will also decide on whether to release a public demo at this early stage, and how long it will be. Obviously, I don't want to release something spoilerific or chopped to bits.

Anyway, I want to respond to a few comments before this date.
atarumoroboshi18 wrote:Mountain climbing, eh? Does that mean there's the possibility of being able to mantle, i.e. jumping up and grabbing ledges then lifting yourself up?
Oh, like Doom Eternal? Hmm. This hasn't really come up yet. Personally I don't really want to add a massive amount of new mechanics to the game at this point. Your question has given me a useful idea though, so you may be seeing this feature.... sometime soon.
mech wrote:1)Concerning adding DMW to the 1st episode remaster: it was simply not up to par with the main mod. The main part was fun, but finale was not the great, to say the least: throw a pile of enemies on player's head just for the hell of it with following insane run-n-gun? Please no.
2)I hope at least some weapons in 2nd episode will include some sort of underbarrel flashlight, because I'm not a fan of "either shoot or be able to see where to shoot" approach.
I'm very sorry to hear you did not enjoy DMW. Of course, not every release will be everyone's cup of tea. I would not have sanctioned it's release if I didn't think it fit the theme. Personally, I really enjoyed it, and so did many others. We did think hard about whether to include any bosses or other encounters at the end, but decided against it. I thought the shootout was pretty tense and exciting, and certainly did not ruin the entire experience. In any case, its not like the first episode didn't have its own glaring flaws.
As for the lantern issue, I think its apparent that I didn't plan many encounters taking place within a level of darkness that made you have to make a choice. This is another one of those choices that won't be to everyone's tastes.
However, I have been getting a few requests about this. I am experimenting with a system where you can use the lantern AS WELL AS the crowbar, revolver or autoloader. It will be accessed with a quick-key, probably WeaponZoom or something. Whether this adds an additional, unwanted level of complexity, we will have to see in the playtest.
I think it is worth bearing in mind however differing tastes and preferences. A lot of people dislike this mod simply because it isn't a vanilla experience. Are they wrong? I don't think it matters.
junkerkun wrote:Great news!
I really hope the second episode will have OST by the same composer.
I would rather have John/Primeval speak for himself on this. However, during a requests/questions session, his answer was pretty solid: "All of them". So I believe he's pretty adamant about doing the job.
Besides, he's sent me new soundtrack already and its rad.

More news soon. Assuming the playtesters survive.
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TommyGalano5
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Re: (WIP) Ashes Afterglow- Team Assembled

Post by TommyGalano5 »

well damn i wanna join? but C---na V. prevents me to do so :(
atarumoroboshi18
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Re: (WIP) Ashes Afterglow- Team Assembled

Post by atarumoroboshi18 »

Vostyok wrote:
atarumoroboshi18 wrote:Mountain climbing, eh? Does that mean there's the possibility of being able to mantle, i.e. jumping up and grabbing ledges then lifting yourself up?
Oh, like Doom Eternal? Hmm. This hasn't really come up yet. Personally I don't really want to add a massive amount of new mechanics to the game at this point. Your question has given me a useful idea though, so you may be seeing this feature.... sometime soon.
Ooh...I like where this is going! :D

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