Ashes Afterglow TC - quick update page 111

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AmissaAnima
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Re: Ashes Afterglow TC - quick update page 111

Post by AmissaAnima »

I would've liked to help with the wiki related stuff but i sadly don't know the first thing about editing and adding stuff in wiki's
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Ihavequestions
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Re: Ashes Afterglow TC - quick update page 111

Post by Ihavequestions »

You literally just click the Edit button.
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Re: Ashes Afterglow TC - quick update page 111

Post by AmissaAnima »

Ihavequestions wrote: Mon Aug 29, 2022 9:53 am You literally just click the Edit button.
Yea but i'm honestly just scared that i'll mess something up.
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Re: Ashes Afterglow TC - quick update page 111

Post by Captain J »

As far as my experience goes, nothing's gonna happen unless you give it a try.
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Re: Ashes Afterglow TC - quick update page 111

Post by s0ulman »

Just finished Afterglow. To say it's phenomenal is an understatement! This is seriously one of the best games I have played in the last few years. I was transported to the halcyon days of playing Fallout 2 all summer long while the school was out. :')

The fact that it was made as a mod by a small bunch of people in their free time is ridiculously awesome. I could keep coming up with more adjective, but you catch my drift. Thank you!

P.S.: I was first introduced to Doom when I was about... 7 years old? It was the PlayStation port, and a lot of the time I was too creeped out to play it by myself (that Aubrey Hodges soundtrack!), so I preferred to watch my father play. Anyway, I'm in my 30s now, but The Array kinda made me wish I could pass the controls to my dad and hide behind the chair for a while. :D

Can't wait to play the next chapter!
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Re: Ashes Afterglow TC - quick update page 111

Post by Deon »

Greetings Vostyok! Dobriy den' and Buna Ziua from russian-romanian fan of your works :).

I may have asked it in the past, but I honestly forgot. What's your stance on others using the textures and/or mobs from this game in other free standalone projects?
I am working on a standalone GZDOOM-engine game about survival in dystopian wastelands, with fishing, crafting etc, Harvest-Moon style.

I am not an artist, and thus I would really love to reuse some of wall textures and if given your permission mutants with all due credit. This is not a commercial project, but something I want to release once it's playable as an RPG.

This is an example of what it looks like:


This is my first serious mod, and I may have to learn the art of making my own assets instead of redrawing on top of DOOM ones or using ones from forums. But at this point in life, I only have time for coding.
I will also understand if you want to keep assets within the project only.

I am looking forward to your reply if I can reuse some of the art or if I should keep away from it.
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Re: Ashes Afterglow TC - quick update page 111

Post by june gloom »

He's said before that the assets are free to use, as recently as the previous page of this very thread.
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Deon
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Re: Ashes Afterglow TC - quick update page 111

Post by Deon »

Thank you. Honestly I was posting it slightly drunk after a birthday party (it was difficult to try to use basic math to draw lasers when you are somewhat inebriated), and my attention wasn't that great. I appreciate the answer! Have a nice day.
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Re: Ashes Afterglow TC - quick update page 111

Post by AmissaAnima »

Is this game still going to be updated or are another project being worked on?
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Re: Ashes Afterglow TC - quick update page 111

Post by Plasmazippo »

I believe episode 3 is now in the works. And some people are independently making expansions for Afterglow. Correct me if I'm wrong.
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Re: Ashes Afterglow TC - quick update page 111

Post by Serathis »

AFAIK, development is on hiatus. There are plans for Ep3 and expanding ep2, but Vostyok is making the sexy goblin DLC for Hedon or whatever.
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Re: Ashes Afterglow TC - quick update page 111

Post by iei »

Hey! I don't know where else to ask, so I'll ask here: Does anyone know what's up with this map with markings that's in a hidden room in the undercity? I have tried everything possible in the indicated places but it does not lead to anything.
https://i.postimg.cc/4yvXYyyk/map.png
Serathis
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Re: Ashes Afterglow TC - quick update page 111

Post by Serathis »

iei wrote: Thu Oct 20, 2022 3:29 pm Hey! I don't know where else to ask, so I'll ask here: Does anyone know what's up with this map with markings that's in a hidden room in the undercity? I have tried everything possible in the indicated places but it does not lead to anything.
https://i.postimg.cc/4yvXYyyk/map.png
It's not in game. Might get added in a future update.
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Re: Ashes Afterglow TC - quick update page 111

Post by iei »

Thanks.
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Re: Ashes Afterglow TC - quick update page 111

Post by doomduck »

Hey, just wanted to ask: Is there any way to break that one brick wall in the sewers of Prosperity?

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