That sounds pretty good. Would that also account for Pipe Bombs? Since eventually you'll have all the upgrades and have nothing to do with the scrap.Vostyok wrote:Great to hear this! I did consider having modkits be something like Trailblazer. You collect scrap and turn it into mods using an inventory item which is always carried, say. I might do this in the future, tbh. Will give me an excuse to replace the blursphere with a new stim type or something. I dunno.
Ashes Afterglow TC - closing the vault
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Re: Ashes Afterglow TC - modpacks update
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Re: Ashes Afterglow TC - modpacks update page 106
We'll see. Might have it so you can craft ammo instead. Or something else entirely. It all depends on how my planned changes for Episode 3 work.
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Re: Ashes Afterglow TC - modpacks update page 106
Nice. Ahh, I was also curious if the backpack and armor upgrades will be enabled in the weapon pack eventually. I did make up some spawn conditions in my copy.
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Re: Ashes Afterglow TC - modpacks update page 106
See above - for now, probably
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Re: Ashes Afterglow TC - modpacks update page 106
Yes, cyborg-terminator monsters and flying hunter-drones would be on point, along with a superboss in 2063.Vostyok wrote:your Terminator fantasies by blowing away raiders with a plasma rifle.
A scavenger on a cart carries a lot of weapons. There is not enough weight limit for him in the inventory to somehow diversify tactical planning. (Yes, yes, I know that this is a doom and doomguy always carries a lot of weapons on a cart. But can't I dream?)
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Re: Ashes Afterglow TC - modpacks update page 106
I mean, considering how there's a sterilized version of Ashes' maps plus mods out there with carry limits like HDest, it doesn't always have to be a dream.
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Re: Ashes Afterglow TC - modpacks update page 106
Yo...
Spoiler:Do i know too much?, Should i go into hiding?, Will vostiok send a
Spoiler:after my flesh?, Or will the
Spoiler:storm my apartment?
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Re: Ashes Afterglow TC - modpacks update
Unfortunately, that didn't work out. There are still bugs everywhere. Attached are some pics from Westside. And, by the way, there is no gas tank explosion effect when you get outside, just the tank crumbling.Vostyok wrote:Update to Sterilized Afterglow maps. Fixes a bunch of progression issues, the issue with the healthbonus/armorbonus replacers, some idle monsters, and a bunch of other misc fixes.
You do not have the required permissions to view the files attached to this post.
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Re: Ashes Afterglow TC - modpacks update page 106
Have chased issue. Mediafire link failed to update with the new file for some reason. The moddb version was the correct one. Have reuploaded, link should now lead to version with latest changes. Apologies for any issues.
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Re: Ashes Afterglow TC - modpacks update page 106
okay no idea what tf is going on here. I might have to rename the file or try posting it in a different domain as it doesn't want to overwrite. Sorry about this
edit: Link reuploaded. Modifying links on front page. Tested with High Noon Drifter - bonus health/armor items spawn correctly and nuke actor spawns.
https://www.mediafire.com/file/5ux5d3im ... 0.pk3/file
edit: Link reuploaded. Modifying links on front page. Tested with High Noon Drifter - bonus health/armor items spawn correctly and nuke actor spawns.
https://www.mediafire.com/file/5ux5d3im ... 0.pk3/file
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Re: Ashes Afterglow TC - modpacks update page 106
So this problem seems to have been solved, but there is still the lack of radiation in most places that should be radioactive, like the outside areas in The Gap; and also in The Gap, the final boss makes the default Cyberdemon roar when he sees me.
What I also noticed is the lack of colored lighting in the Lazer Tag arena in The Flooded District. And I had troubles progressing through the parking lot -- please see the attached picture. I have no idea what to do there. Something seems to be broken about that whole area, as if some trigger didn't get triggered for some reason.
EDIT: Another bug in the Flooded District was the Destroyer not triggering until I touched him. I could walk past him to the side room with no problems. I thought it was some joke at first.
And in The Gap, once I crossed the long tunnel with the Gasbags and Overseers, a rattling sound (which I could identify as Sounds\AMBIENT\DSREVDOR.ogg) started to randomly appear, and it wouldn't go away until the end of the map.
What I also noticed is the lack of colored lighting in the Lazer Tag arena in The Flooded District. And I had troubles progressing through the parking lot -- please see the attached picture. I have no idea what to do there. Something seems to be broken about that whole area, as if some trigger didn't get triggered for some reason.
EDIT: Another bug in the Flooded District was the Destroyer not triggering until I touched him. I could walk past him to the side room with no problems. I thought it was some joke at first.
And in The Gap, once I crossed the long tunnel with the Gasbags and Overseers, a rattling sound (which I could identify as Sounds\AMBIENT\DSREVDOR.ogg) started to randomly appear, and it wouldn't go away until the end of the map.
You do not have the required permissions to view the files attached to this post.
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Re: Ashes Afterglow TC - modpacks update page 106
This one has been in Afterglow for a looooong while, since v1.04 at the very least. I thought that noise was for ambience, so I never said a thing about it.Ihavequestions wrote:And in The Gap, once I crossed the long tunnel with the Gasbags and Overseers, a rattling sound (which I could identify as Sounds\AMBIENT\DSREVDOR.ogg) started to randomly appear, and it wouldn't go away until the end of the map.
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Re: Ashes Afterglow TC - modpacks update page 106
Never noticed it before. It's so weird.