Ashes Afterglow TC - closing the vault

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Ihavequestions
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Ihavequestions »

mrspeaker wrote:Also how are you supposed to win the arcade minigame? I'm pretty sure I beat all the other bike guys but it just keeps going on forever until I hit something and lose on purpose.
Nah, but it does occasionally crash or get stuck in a loop.
Olipro
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Olipro »

When I discovered Ashes Afterglow, I though it was just a small additional content for Ashes 2063. I was so wrong ...
When I played it, I was conviced it would end just after the motorbike repair. I was still so wrong ...
Now I have arrived in Prosperity and I understand how wrong was I

I think that this mod is unbelievable, rich and well done. I still don't understand why I took so long to try it.
Thank you for this masterpiece.
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Ihavequestions
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Ihavequestions »

Olipro wrote:I think that this mod is unbelievable, rich and well done. I still don't understand why I took so long to try it.
Thank you for this masterpiece.
It is so good, I replay it once a month, five-six times now since release. :lol:
michaels
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by michaels »

I just finished both games and I'm blown away. The gameplay and shooting are awesome, the setpieces are incredibly beautiful, atmospheric and memorable, absolutely love the soundtrack, awesome action, lore, horror, combat, storyline. This game has everything. I especially love the brutal and intense ending sequence, which ties up the plot in such an explosive way. I think Ashes is one of the most memorable games of all time and can't recommend it enough.
Plasmazippo
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Plasmazippo »

The TV Tropes page is coming along nicely, too. More editors have joined the effort, and details keep coming in. Soon it should have YMMV, Trivia and other such sub-pages. :wub:

EDIT: It should be noted that Haunts would make for an excellent start to the Nightmare Fuel page. I've been playing Ashes for years and those bastards STILL creep me the fuck out.
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TDG
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by TDG »

Heh some interesting thoughts that even I, one of the main writers did not even consider myself ;)

Very tempted to spoil things but then Vostyok would want my head on a platter.
Serathis
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Serathis »

No spoilers! Just keep coding :)
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ReformedJoe
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ReformedJoe »

Olipro wrote:When I discovered Ashes Afterglow, I though it was just a small additional content for Ashes 2063. I was so wrong ...
When I played it, I was conviced it would end just after the motorbike repair. I was still so wrong ...
Now I have arrived in Prosperity and I understand how wrong was I

I think that this mod is unbelievable, rich and well done. I still don't understand why I took so long to try it.
Thank you for this masterpiece.
michaels wrote:I just finished both games and I'm blown away. The gameplay and shooting are awesome, the setpieces are incredibly beautiful, atmospheric and memorable, absolutely love the soundtrack, awesome action, lore, horror, combat, storyline. This game has everything. I especially love the brutal and intense ending sequence, which ties up the plot in such an explosive way. I think Ashes is one of the most memorable games of all time and can't recommend it enough.
Thanks guys, glad you enjoyed it.
Plasmazippo wrote:The TV Tropes page is coming along nicely, too. More editors have joined the effort, and details keep coming in. Soon it should have YMMV, Trivia and other such sub-pages. :wub:

EDIT: It should be noted that Haunts would make for an excellent start to the Nightmare Fuel page. I've been playing Ashes for years and those bastards STILL creep me the fuck out.
We've all read it. Are you one of the editors? If so, nice job.
Plasmazippo
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Plasmazippo »

Thanks Joe, but this was more than anything a request for fact checking (within the constraints of chapters 1 and 2 and DMW, not asking for chapter 3 spoilers). I should've said that out clear from the start. My bad.

On another note, 2063 Legacy had specific sound effects for picking up keys and keycards. The sound files and SNDINFO definitions are still in the files for Afterglow, but there's no Inventory.PickupSound in the DECORATE lumps for any of the keys for calling upon the custom sounds, so they all use the standard "cloth rustle" sound effect. Was this an intentional change?
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Ihavequestions
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Ihavequestions »

Plasmazippo wrote:On another note, 2063 Legacy had specific sound effects for picking up keys and keycards. The sound files and SNDINFO definitions are still in the files for Afterglow, but there's no Inventory.PickupSound in the DECORATE lumps for any of the keys for calling upon the custom sounds, so they all use the standard "cloth rustle" sound effect. Was this an intentional change?
Oh yes, good point. I was wondering why I often wouldn't notice picking up a key. Obviously, the key pickup sound from 2063 should return.
Grey Rook
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Grey Rook »

I just want to say, Ashes: Afterglow is an extremely well done game, especially for running on such old software. The aesthetic, the atmosphere and the music, the level design, enemy design, the side quests... top notch. Game of the year 2021. Loved it. Really hope we'll get to see a sequel at some point. And if @vostyok decided to go commercial and sell it on Steam and GOG for money, I would definitely be willing to pay for it. Just saying.

One thing I found a bit confusing, though, is how armour works. Even with Metal Armour, health almost seems to go down faster than armour points. How much of incoming damage does armour take?
Plasmazippo
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Plasmazippo »

Same as in Doom: leather absorbs 1/3, metal absorbs half. You may be thinking health goes faster because of the sheer amount of armor scraps lying around.
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NovaRain
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by NovaRain »

Grey Rook wrote:One thing I found a bit confusing, though, is how armour works. Even with Metal Armour, health almost seems to go down faster than armour points. How much of incoming damage does armour take?
All armors in Ashes absorb 40% of damage received. The only difference between leather and metal armors is the amount of armor points.
Grey Rook
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Grey Rook »

Plasmazippo wrote:Same as in Doom: leather absorbs 1/3, metal absorbs half. You may be thinking health goes faster because of the sheer amount of armor scraps lying around.
NovaRain wrote: All armors in Ashes absorb 40% of damage received. The only difference between leather and metal armors is the amount of armor points.
Huh. Okay then. Good to know. Thank you.
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ZikShadow
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ZikShadow »

I do recall that the legendary armor actually gives you 50% protection if you either didn't have armor before or only got the leather one.
Mainly 'cause it's a reskinned megasphere.

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