Ashes Afterglow TC - closing the vault

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
venividivici
Posts: 37
Joined: Sun Feb 27, 2022 6:45 pm

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by venividivici »

ButtonBoy wrote:Auf Wiedersehen mein Freund, gute Reise!, anyways I agree with RKD, it's honestly a war crime that ashes is free, there should be a PayPal or something we can donate to, like what the BOA creators did, because I'm sure there are plenty of people out there would jump at the chance to help out Vos and the team
More useful would be people contributing things such as submitting own texture and sprite work that could be fit for being used in Ashes such as for furniture.
ZikShadow wrote:GZD is absolutely not a 2D engine. The mapping may have 2D sensibilities, but the engine itself is anything but.
You don't make something like Total Chaos in some 2D engine.
That looks dope...
https://www.youtube.com/watch?v=m9WwZj1Tqxg
Also has all those features that would fit like a glove to Ashes with its inventory and crafting.
User avatar
ZikShadow
Posts: 590
Joined: Wed Jul 13, 2016 1:43 am
Location: Could be the chair, the floor, or the bed.

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ZikShadow »

Well, good thing you can just play Ashes with Total Chaos, with the wiretorn version anyways.

venividivici
Posts: 37
Joined: Sun Feb 27, 2022 6:45 pm

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by venividivici »

I have absolutely no interest in playing Total Chaos, let alone in Ashes. I only find its inventory, weapon slot and crafting systems interesting.

If I wanted horror action then there is Paranoia for Half Life that also had standalone release.
User avatar
ZikShadow
Posts: 590
Joined: Wed Jul 13, 2016 1:43 am
Location: Could be the chair, the floor, or the bed.

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ZikShadow »

Total Chaos is nothing like Paranoia. It's a survival horror mod for one, and not one where metal music plays when the spookies show up.

I don't get you, veni. You mentioned Total Chaos being dope and say the mechanics would fit Ashes like a glove in one second, then turn around and say you have no interest in playing it and even mispercept it as some action horror mod. All these suggestions about jamming a bunch of mechanics from other mods like Hideous Destructor or Total Chaos into Ashes, yet when Vos gives the option to play Ashes maps with those very same mods, you reject it outright as if you want Ashes to remold itself completely like these other mods instead of just playing the maps with the aforementioned mods.

Like, okay, maybe the problem is that playing those mods won't have the same theming as Ashes, but Ashes is clearly going with a set design gameplay in mind. 2063, DMW, and Afterglow's got mainly the same core gameplay style on the player's side, and I doubt it'll change massively in the future to be more "high detail survival" style like what you've been suggesting the past several pages.
venividivici
Posts: 37
Joined: Sun Feb 27, 2022 6:45 pm

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by venividivici »

Except nowhere I stated that Total Chaos is like Paranoia which you misinterpret when you ironically say I misinterpreted Total Chaos when I say that it looks dope, doesn't mean that I have interest of playing Total Chaos.

You clearly have not payed attention to what I have wrote nor to what Vostyok said as he didn't offer any good options yet here we are you asserting opposite contrary to what you and anyone else in here can read in this thread.

I addressed some of the complains that Vostyok made which some mechanics, features and so on in Hideous Destructor and Total Chaos would address along ZMovement that would allow player controlling Porcelain have same agility.

Those features would not downgrade gameplay nor mechanics in Ashes if those were implemented, it would expand player option unlike Vostyok that publicly stated what essentially boils down to reducing player option and freedoms.

We play as Scavenger in Ashes yet we can't rummage through closets, fridges, containers, trunks and so on unless those are already open or involve an item related to some quest be it primers or rare biomedical kit.

Having ZMovement mechanics such as ledge grab would help with some jumps that otherwise player would have failed, wall jump would be great to find alternative paths and finding secret stashes, sliding would also be great.
For example if there was sliding and in tunnel there was semi-trailer truck then an opening in between sets of wheels would allow to slide from one end to another if for example was blocking path while too small gap to crouch walk through it.

My goal of suggestions is at immersion and roleplaying, we play as Scavenger in Ashes.

Anyway the player can duck/crouch hence shame the enemies can't because it would be hilarious to get cucked like Civvie11 got in Shadow Warrior by those Uzi wielding demonic assassins. lmfao
User avatar
ZikShadow
Posts: 590
Joined: Wed Jul 13, 2016 1:43 am
Location: Could be the chair, the floor, or the bed.

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ZikShadow »

Then why did you bring up Paranoia as a comparison in the first place? Goodness me.
venividivici wrote:unlike Vostyok that publicly stated what essentially boils down to reducing player option and freedoms.
So you acknowledge that Vos doesn't want to integrate your expansion suggestions, but here you are still pushing for it? Can you not just mod all of those in yourself if you want it so much? More mechanics doesn't always mean a better experience. I've seen things like the STALKER mod, Misery, I know what happens when you overstuff instead of keeping things tight. And this is coming from a big fan of Hideous Destructor.

I get the feeling we're going nowhere with this. You want even more mechanics to stuff in Ashes while I prefer to suggest things within the scope of the original design. Naturally, this means we're both at odds with each other and probably wouldn't be able to agree on a compromise. I'll just stop on a "agree to disagree" in this case and cease further back-and-forth with ya. Thanks for responding to me, atleast.
venividivici
Posts: 37
Joined: Sun Feb 27, 2022 6:45 pm

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by venividivici »

Your reply as usual doesn't make sense. I mentioned Paranoia as in what I prefer when it comes to games that have horror elements, its like when someone prefers Left 4 Dead series over DayZ as an example.

Do not talk about me acknowledging something when you don't acknowledge what Vostyok has stated in this thread. First being that he repeatedly complained about there being multiple weapons on a single key bind.
Second he stated that he is going to cut or replace weapons with another. Third he stated involving ammunition that he is going to cut ammunition sharing between multiple weapons.

No, I can't mod all of those myself as I am not a programmer that could pick out which code there is for that or that feature I like in order to insert in Ashes while dropping down a module would change gameplay by replacing assets and mechanics.

What I have suggested is nothing crazy and you have pointed out mods that have this or that feature such as ZMovement which I wasn't aware of nor that it can be done in GZDoom game engine.
Vostyok complains about multiple weapons being on a single key bind and I suggest to use more keys for weapons or to implement feature from another mod that solves it such as Hideous Destructor did when it comes to managing weapons.
Lore wise we see Porcelain having greater agility than Scavenger by climbing up two crate boxes to ventilation shaft, we know that expansion with Porcelain as main character is in works and ZMovement would allow such agility for player.

I am not suggesting for settlement system to be implemented like in Fallout 4 nor to have companions like in Fallout series. Let alone like Bethesda games where NPCs travel through overworld.
Plasmazippo
Posts: 115
Joined: Sat Sep 25, 2021 11:55 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Plasmazippo »

Do we really want another part of this thread being banished to the Hall of Unpleasantness? Because it's been done before.
User avatar
ZikShadow
Posts: 590
Joined: Wed Jul 13, 2016 1:43 am
Location: Could be the chair, the floor, or the bed.

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ZikShadow »

Indeed, hence why I'm stopping.
User avatar
ButtonBoy
Posts: 83
Joined: Fri Dec 10, 2021 2:42 am
Graphics Processor: Intel (Modern GZDoom)
Location: Australia

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ButtonBoy »

Well I recently did a replay of 2063 as preparation for the upcoming expansions and I found a neat fact, at the end of damage control, when your fighting Gemini if you stay in the little room with the switch that release him you can just cheese him by constantly maintaining agro on him he will never walk too far away and the only move he has that can hit you is the chaingun attack which you just go to cover for, so I thought that was neat, not a very honourable way to end the final boss but it's a way
Plasmazippo
Posts: 115
Joined: Sat Sep 25, 2021 11:55 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Plasmazippo »

Yep, I knew of that one, but figured it was common knowledge. Plus, it's really not a fun fight if you do it like that. And Gemini can be lots of fun!
User avatar
ButtonBoy
Posts: 83
Joined: Fri Dec 10, 2021 2:42 am
Graphics Processor: Intel (Modern GZDoom)
Location: Australia

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ButtonBoy »

Plasmazippo wrote:Yep, I knew of that one, but figured it was common knowledge. Plus, it's really not a fun fight if you do it like that. And Gemini can be lots of fun!
Your right it really wasn't, I just ended up reloading a save and fighting him for real, heaps funner that way. Who would of thunk it that if the play the game the intended way it would actually be fun
venividivici
Posts: 37
Joined: Sun Feb 27, 2022 6:45 pm

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by venividivici »

Kawasaki Bayou Quad Bike ATV 1980s:
Spoiler:
Alternative:
Spoiler:
Spoiler:
72x72 upscaled by four times in each axis for the GIF, simplistic.
You do not have the required permissions to view the files attached to this post.
User avatar
RKD
Posts: 148
Joined: Sat Mar 19, 2022 9:52 am
Location: Argentina

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by RKD »

venividivici wrote:Kawasaki Bayou Quad Bike ATV 1980s
It made me think of an scenario where Scav's bike gets screwed/lost yet again, he goes onto doing stuff meanwhile and, the moment he comes back, he finds out his bike has became a quad bike like the one in those sprites. I expect he would be just standing there, like, "How did this even happened?" lmao

Btw, maybe add a gatlin of sorts attached to that quad? In the post-apoc setting of Ashes is full of gangs and guns after all. 8-)
venividivici
Posts: 37
Joined: Sun Feb 27, 2022 6:45 pm

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by venividivici »

RKD wrote:It made me think of an scenario where Scav's bike gets screwed/lost yet again, he goes onto doing stuff meanwhile and, the moment he comes back, he finds out his bike has became a quad bike like the one in those sprites. I expect he would be just standing there, like, "How did this even happened?" lmao

Btw, maybe add a gatlin of sorts attached to that quad? In the post-apoc setting of Ashes is full of gangs and guns after all. 8-)
It depends on CC rating of motorcycle that Scav has, though I would rather it be own vehicle and primarily for now I can see as being for raider gangs that can shoot their pistols and submachine guns.

I am not in development team of Ashes. This for now is just when I have the will when I am not depressed and demotivated along when I am rested during weekends. So don't expect this in expansions or next episode.

For now I am experimenting with pixel art and alternatively not sure if I should go for voxel art.

Return to “Abandoned/Dead Projects”