CBLOOD Ultimate Edition!

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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BrettBotTheCryonaut
Posts: 63
Joined: Thu Apr 22, 2021 2:42 pm
Location: near Atlanta, GA

Re: CBLOOD Ultimate Edition!

Post by BrettBotTheCryonaut »

Delfino this may be helpful or you may already know about it. This isn't just for the blood, but when I'm using different replacement palettes, in order to get the most out of them, I like to go to Display Options, Hardware Rendering, Post-Processing, Tonemap Mode, and set it to Palette mode. This way every single thing being rendered will adhere to the palette.
Coornib22
Posts: 23
Joined: Sun May 01, 2022 5:19 am

Re: CBLOOD Ultimate Edition!

Post by Coornib22 »

BrettBotTheCryonaut wrote: Tue Dec 20, 2022 3:34 pm If anyone is interested, here is my custom set of additions. This does the following in addition to CBlood's default changes...
- Gives pain elementals black blood
- Gives revenants "dark orange #4" blood (a nice gross color that resembles a cross between bone marrow and vomit)
- Copies the blood colors for everyone over to copies with the prefixes of "Smooth" and "New", which will allow them to be passed on to Smooth Doom monsters as well as any monsters added by a mod that names them "New" anything (the most common name used when making modded versions of monsters).
Does this require the base add-on or is it independent?
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BrettBotTheCryonaut
Posts: 63
Joined: Thu Apr 22, 2021 2:42 pm
Location: near Atlanta, GA

Re: CBLOOD Ultimate Edition!

Post by BrettBotTheCryonaut »

Coornib22 wrote: Wed Dec 21, 2022 11:36 am Does this require the base add-on or is it independent?
It is only my additions. Has to be loaded along with the main mod.

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