[RELEASE] Bimmy's Companions 1.0 - COMPLETE REWORK

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TheGrandGumby
Posts: 29
Joined: Wed Jul 29, 2020 4:47 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [RELEASE] Bimmy's Companions! Vivian released!

Post by TheGrandGumby »

Can I include these in my Oblige mod? Crediting you of course.

https://github.com/mridlen/Oblige_Realm667
dragomir
Posts: 47
Joined: Sat Jan 16, 2021 10:21 am

Re: [RELEASE] Bimmy's Companions! Vivian released!

Post by dragomir »

Can you make it so they remain with you for 1-2 minutes and then go back to inventory.After recharging for 6-8 minutes they can be summoned again.Also please nerf their damage.
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Baratus
Posts: 116
Joined: Thu Jun 08, 2006 10:15 am
Location: A land of dust and spiders

Re: [RELEASE] Bimmy's Companions 1.0 - COMPLETE REWORK

Post by Baratus »

The mod has been completely reworked. Cordie and Vivian have kept a lot of their core functionality, but thanks to code from Sgt. Shivers and Skelegant, will follow you more closely instead of wandering off. Their regular attack damage has been modified to be a little more reasonable. There are some brand new additions such as improved sprites and rotations, idle animations, and some reworked abilities. Check out Cordie's new Gunkata and Silk Pouch abilties! Besides that, Cordie and Vivian each have an added rare move.

Screenshots can be viewed on the itch.io page:
DOWNLOAD HERE

Never Fight Alone.

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