[WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
3: Playtester spots are open until the final version of Malice is released.
Izzat right? Well, send me a playtester link, damn it! I wanna play and stream this! (with your blessings, of course.)
Izzat right? Well, send me a playtester link, damn it! I wanna play and stream this! (with your blessings, of course.)
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
Sent you a message - have fun, and don't forget to set the fullscreen HUD scale!Twitchy2019 wrote:3: Playtester spots are open until the final version of Malice is released.
Izzat right? Well, send me a playtester link, damn it! I wanna play and stream this! (with your blessings, of course.)
Speaking of, to anyone who playtests Malice - set fullscreen HUD scale and use a 16:10 resolution. Whatever scale value causes it to fit the screen is acceptable - I'm gonna look into finding a way to remove that step for player convenience.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
Hey, can I pitch in too?
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
I'd love to play your mod, been looking at it for a good bit.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
I would also love to help out with the playtesting. Been keeping an eye on this mod for a while now!
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
I'd like to try it.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
Folding Chair wrote:I'd love to play your mod, been looking at it for a good bit.
Gizzard97 wrote:I would also love to help out with the playtesting. Been keeping an eye on this mod for a while now!
I'm currently working on reducing the visual FX and seeing if that improves performance, which is a fairly consistent problem reported in playtesting so far - should have a second playtester version to send out sometime today, and I'll include y'all in the next round of messages.Valherran wrote:I'd like to try it.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
I want to join in too been waiting for this one.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
Another quick observation; reloading the shotgun and AR would be waaaay smoother if there were partial reload states that cut out the pump/charging handle animations when you weren't empty. I know you can cancel out of the charging handle animation but the pump just gets pushed to after your dash/punch/etc.
Oh, also, I've noticed this in a couple of mods already, but projectiles end up a fair amount below where your crosshairs are centered, which makes sniping with the N7 and N12 a bit awkward.
Oh, also, I've noticed this in a couple of mods already, but projectiles end up a fair amount below where your crosshairs are centered, which makes sniping with the N7 and N12 a bit awkward.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
If I can get in on the playtesting I would like to. If it means anything I've done playtesting for 1 or 2 mods before.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
If it is still possible, I would love to join in on the playtest. The Weaponset appears to be quite entertaining to use from the videos, and the added maneuverability looks useful. And so far, the enemy pack for this mod is definitely one of my favorite overall.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
Partial reload states are actually something that I've implemented in Playtest Demo 2 (the version I'm currently working on - I sent out Demo 1 a few days ago), so expect that next time around. I'm also going to just bite the bullet and lower all of the crosshairs down by a couple of pixels, at least for now.ValeriePalerie wrote:Another quick observation; reloading the shotgun and AR would be waaaay smoother if there were partial reload states that cut out the pump/charging handle animations when you weren't empty. I know you can cancel out of the charging handle animation but the pump just gets pushed to after your dash/punch/etc.
Oh, also, I've noticed this in a couple of mods already, but projectiles end up a fair amount below where your crosshairs are centered, which makes sniping with the N7 and N12 a bit awkward.
Furthermore, the pump is being pushed from the end of the animation to the beginning, and is skipped if you pumped after firing and the weapon is empty.
AstartesCitizen wrote:I want to join in too been waiting for this one.
I'll loop you in when I send out Demo 2, which should be relatively soon.TheOldKingCole wrote:If I can get in on the playtesting I would like to. If it means anything I've done playtesting for 1 or 2 mods before.
See above - also, there's an enemy pack for Malice? I sure as hell haven't started on it yet (I actually do plan on making one, but it'll likely take much longer than Malice's development time). It seems odd for there to be an enemy pack for a mod I have neither released nor finished - did someone make one?Turnock wrote:If it is still possible, I would love to join in on the playtest. The Weaponset appears to be quite entertaining to use from the videos, and the added maneuverability looks useful. And so far, the enemy pack for this mod is definitely one of my favorite overall.
But yeah, you'll be included when Demo 2 comes along.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
I think he's talking about the Project Malice enemies mod
Which funnily enough,was the enemies mod I played Malice with
Which funnily enough,was the enemies mod I played Malice with
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
Yeah, sorry for the confusion, I did mean the Project Malice Enemy pack, which, I honestly thought was for this mod due to the similar names.
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Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
So, Demo 2 has been sent out - I will almost certainly end up doing at least one hotfix after I wake up in the morning, but it should hopefully improve a few key issues that have you guys have been bringing up fairly consistently:
*Partial reload functions for the N10 Shotgun, N7 Battle Rifle, and N12 Railgun (reloading these before you empty them skips charging/pumping animations)
*Increased transparency for passive shield graphics
*Minor FX reduction - the N10's, N7's, N12's, CFG's, and Scorpion's projectiles have drastically reduced FX usage. It may still slow down for, say, the CFG, and I still haven't figured out how to deal with the issue with explosion effects and sectors with changing floor/ceiling height, but the improvements should be noticeable and immediate compared to Demo 1. This will likely be something that winds up being worked on further morning, as making Malice more accessible to players is a very high priority.
*Partial reload functions for the N10 Shotgun, N7 Battle Rifle, and N12 Railgun (reloading these before you empty them skips charging/pumping animations)
*Increased transparency for passive shield graphics
*Minor FX reduction - the N10's, N7's, N12's, CFG's, and Scorpion's projectiles have drastically reduced FX usage. It may still slow down for, say, the CFG, and I still haven't figured out how to deal with the issue with explosion effects and sectors with changing floor/ceiling height, but the improvements should be noticeable and immediate compared to Demo 1. This will likely be something that winds up being worked on further morning, as making Malice more accessible to players is a very high priority.