I don't know for sure - I'll test it in LZ, but given its description (from the ZDoom downloads page, "LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.") - to my knowledge, Malice requires the newest version of GZ owing to the excessive use of alpha-channel graphics and GL features, but I can also check which particular effects or actors cause it problems; if LZ has, say, Vulkan support, it should be fine. A potential Zandro version of Malice would also face a similar problem - there are certain flags and arguments for state calls and functions that are GZDoom-only, which can prevent the mod from running on Zandro without significant alteration.AstartesCitizen wrote:Glad you are getting it closer to a release and more over by the effort you have put into this can tell you're having a blast making it. Will this work in the latest LZDoom? I am very interested to be a playtester
Given that the existing shotgun is pump action and I'm avoiding semi/full-auto shotguns at the moment, that leaves something like the Super Shotgun as an option - which I'm sort of trying to avoid in Malice: the weapons are anachronism soup, simultaneously possessing features in common with both sci-fi energy weapons and antiquated firearms, and while I love the Super Shotgun and its relatives, I don't feel like it fits here. Besides, the N12 Railgun already replaces the Super and the N10 has a two-round burst mode. That said, nothing is certain, and one might show up before release.NullWire wrote:I need to see another type of shotgun on this..
Might.
So, I've finally settled on a Chainsaw replacement - the Tractor Beam:
Fairly straightforward - the Tractor Beam immobilizes and pulls enemies towards you, its effect being most noticeable from a distance, where the beam affects the largest area. The beam's effect narrows as targets are pulled closer to you, holding them in place once they reach point-blank range. It'll have a Repulsor Beam as an alternate function, which will, well, push enemies the fuck away from you.