Update time:
*Imported a weapon from
The Trooper with new sprites - the
Ma'tok Staff Weapon, the primary infantry weapon of Jaffa warriors in the service of the Goa'uld. Unlike its counterpart from
The Trooper, this version's destructive power hews very close to its appearances in
Stargate SG-1 - it's not overly powerful, and has somewhat randomized damage output (weapons in
Malice normally deal a fixed amount of damage with no randomization) to reflect the inconsistency of the weapon's damage to humans and humanoid lifeforms as shown on-screen, itself a commonly abused trope in there series. Basically, it might kill a low-level enemy, or merely wing it pretty severely. The obvious benefit of the Staff Weapon is its limitless ammo supply, itself balanced by the weapon's poor damage output. Altfire allows the the use of what I've referred to as the
Bra'tac Burst, which fires weaker bolts at a much higher rate-of-fire; they lose accuracy fairly quickly, however, and the Staff Weapon can only handle so many of these shots in sequence before a brief cooldown period; that said, the burst attack has much greater damage output in general. Like
Malice's other weapons, it benefits greatly from the Golden Arsenal Super Move - in fact, it has a greater damage multiplier (10x, compared to 5x for other weapons); the only other weapon that deals that much more damage than it's non-Super projectile is the Surfeit Torment revolver. The projectiles' speed has been doubled compared to their
Trooper counterparts.
*I've applied a broad-spectrum nerf to the shotguns and rifles - the N7 now deals a baseline damage of 20 (30 if playing with an N7 start), the M-Zero deals 75, the N10 deals 90 (126 if starting as Advance Guard), and the Trinity deals 450/375 (600/525 for Advance Guard). This also decreases the damage that the Proximity Control Rifle's Altfire deals, as it uses the N7's projectile.
Things that I'm considering adding:
*Reconfiguring the Quick Melee and Quick Grenade control scheme entirely, from User 1 and User 4 to User 1+Directional Key, with Left, Right, and Forward tied to the Jab, Cross, and Kick, respectively, and Backward tied to the Quick Grenade. I'll see if it can be done without making either function overly cumbersome in-game.
*Creating a
Simple Version of
Malice, which omits Supers and extraneous weapon functions; depending on how far I go with it, possibly the Quick Melee and Quick Grenade as well.
EDIT: Updated the Staff Weapon's pickup sound and message, as well as it's obituary message.
Make demons kneel before their god here!