Nmn's Workshops - New Stuff - Items and Decorations

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
HMNuke93
Posts: 62
Joined: Sun Apr 21, 2013 4:05 am
Location: Deadside, Marrow Gates

Re: Nmn's Workshops - New Monster - Blade Monkey

Post by HMNuke93 »

Super awesome stuff! What do you use to make these?
User avatar
Nmn
Posts: 4614
Joined: Fri Apr 16, 2004 1:41 pm

Re: Nmn's Workshops - New Monster - Blade Monkey

Post by Nmn »

Vegeta(dw) wrote:Nice additions.
Thanks Vegeta, your support is always much appreciated :)
SyntherAugustus wrote:Are you the same NMN responsible for this rocket launcher I requested a long time ago?
Yeah.
Are you Blackfish by any chance?
SyntherAugustus wrote:Is it possible to make a widescreen friendly edition of this weapon?
I suppose, considering it's my gun. But only the first frame, you're going to have to paste the rotating barrels on your own, which shouldn't really be difficult.
I remember this gun had more frames to it, and I've painted a concept art of it just to show off in 2005. Good times.
Image
IvanDobrovski wrote:will definitely keep an eye out!
Be my guest :)
HMNuke93 wrote:Super awesome stuff! What do you use to make these?
I model them out in Gmax, which is a very old version of 3d Max from 2004 I believe, and is freeware. I've learned the interface 15 years ago and been pretty much using only that for everything. It doesn't have rendering, so I have to touch up the sprites by hand once the model is screen-captured and made into frames. I use a combo of Photoshop CS 5 and Animation Studio by JASC (old and crappy, but get's the job done).

IMO, I use dated tools. Today, I strongly recommend Blender as a modelling soft, I myself haven't had the time or motivation to learn it tho. And for pixel art I've heard a lot of good opinions on Aseprite, tho GIMP will also do.
And thanks.
User avatar
SyntherAugustus
Posts: 968
Joined: Tue Jul 15, 2003 5:43 pm

Re: Nmn's Workshops - New Monster - Blade Monkey

Post by SyntherAugustus »

I am BlackFish! Recent name change.

I can hack together additional frames (it was a lot!) with that edit for sure. Would make for a fun weekend project.
User avatar
Nmn
Posts: 4614
Joined: Fri Apr 16, 2004 1:41 pm

Re: Nmn's Workshops - New Monster - The Rat-Man

Post by Nmn »

Wow it's been a while there eh?
So I take it your Akai didn't pull off from the ground? Dang it. So many projects I recall from the ol' days...

Anyway, thread bump. New enemy in first post. I wanted to make the Ratmen since like 2010 or something.
Initially it was meant to be a medieval enemy with a crossbow, but I went dark sci fi pretty much. I kinda like sci fi that incorporates fantasy elements like orcs or goblins and such, like Shadowrun.
Anyone wiling to use, feel free to.
User avatar
SyntherAugustus
Posts: 968
Joined: Tue Jul 15, 2003 5:43 pm

Re: Nmn's Workshops - New Monster - The Rat-Man

Post by SyntherAugustus »

Aknai never quite took off unfortunately. I made a lot of concept drawings for it back in the day though. These days I'm working on music albums during my spare time, and the universe where that project belongs to will be revisited when I get there. (That is, when this album is done.)

If I had more spare time on my hands besides work (I do theatrical carpentry building touring shows), I'd definitely get back to making my game ideas a real thing.
Artman2004
Posts: 176
Joined: Sat Aug 31, 2019 11:59 pm

Re: Nmn's Workshops - New Monster - The Rat-Man

Post by Artman2004 »

Hey Nmn, do you plan on making more weapons?
User avatar
Nmn
Posts: 4614
Joined: Fri Apr 16, 2004 1:41 pm

Re: Nmn's Workshops - New Monster - The Outcast Footsoldier

Post by Nmn »

SyntherAugustus wrote:I'd definitely get back to making my game ideas a real thing.
I encourage you to try that. It definitely made me much happier.
Artman2004 wrote:Hey Nmn, do you plan on making more weapons?
Yeah, as a matter of fact. Once I'm done with the monster I'm making right now I'll dabble around with some weapons before I make the actual ones for my project, got some ideas from allover the place.

Also updated the first post with a new monster from my mod. Sharing is nice, it's extra motivation for me.
User avatar
Dynamo
Posts: 969
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: Nmn's Workshops - New Monster - The Outcast Footsoldier

Post by Dynamo »

Ooh, I love the Wolf3d mutant-style enemy! You don't see many enemies in that style often, this is a welcome surprise, thanks a lot for sharing :D
User avatar
Enjay
 
 
Posts: 26430
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Nmn's Workshops - New Monster - The Outcast Footsoldier

Post by Enjay »

Just dropping in to say how much I am liking these. Making a full new sprite set is a lot of effort and I really appreciate the work going in to these. I particularly like the Rat Man.
User avatar
Vegeta(dw)
Posts: 365
Joined: Fri May 09, 2008 10:23 am

Re: Nmn's Workshops - New Monster - The Outcast Footsoldier

Post by Vegeta(dw) »

Always super awesome! I check daily this forum, and this time this thread is updated it's like Christmas. I noted some of the monsters look more in sintony with the stock sprites if you add a -10 brightness, but it can be just me.
CeeJay
Posts: 1452
Joined: Sun Mar 14, 2010 2:52 am

Re: Nmn's Workshops - New Monster - The Outcast Footsoldier

Post by CeeJay »

How are you able to crank these out so fast and still maintain such a high level of consistent quality?

Truly excelent work.
User avatar
YukesVonFaust
Posts: 1309
Joined: Mon Feb 09, 2015 9:00 am
Location: why the hell did they remove custom titles for this?

Re: Nmn's Workshops - New Monster - The Outcast Footsoldier

Post by YukesVonFaust »

That outcast footsoldier looks Naturally Jacked from all the killin'.

Nice works, my friend.
User avatar
Nmn
Posts: 4614
Joined: Fri Apr 16, 2004 1:41 pm

Re: Nmn's Workshops - New Monster - The Outcast Footsoldier

Post by Nmn »

Thank you all VERY much for the kind words :) Doubles my motivation.
CeeJay wrote:How are you able to crank these out so fast and still maintain such a high level of consistent quality?
Well.. lots of practice in the following years, I suppose. I kinda imitate the process behind Doom sprites by using models and pixel touching them up later on, adding details and such, except I'm using 3d models rather than clay models, it speeds up the process. I've known my 3d app (Gmax) for over 15 years now so I can pretty much model simple models rather quickly.
User avatar
Vostyok
Posts: 1658
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: Nmn's Workshops - New Monster - The Outcast Footsoldier

Post by Vostyok »

Hello!

I was recommended to look at your works again.

Was looking at the Hindring. Hindering...Hingdring

*short pause while checking spelling*

Yes, haha I got it right!

Anyway, this little beastie has given me an idea. Do you mind if I use him for something. Will be somewhat of an edit, but credits will be given.

And if not, that is not a problem. I just think this beastie looks ultra cute.
User avatar
Nmn
Posts: 4614
Joined: Fri Apr 16, 2004 1:41 pm

Re: Nmn's Workshops - New Monster - The Outcast Footsoldier

Post by Nmn »

Be my guest, edit as much as you like ^^

Return to “Resources”