What about flamethrowers?

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Okgo5555
Posts: 77
Joined: Thu Mar 23, 2017 11:18 am

What about flamethrowers?

Post by Okgo5555 »

SO, I've been looking to implement a flamethrower into my personal mod for some time. Here's where I'm kinda stuck. I can get the Zscript, sound, behavior, and general "feel" of the weapon right, but I haven't come across any art that is consistent with OG DooM. For a point of context, my personal mod takes away translucencies and alot Zdoom's "flare" and aims to ADD the things I want to play with when playing DooM, gameplay and aesthetics-wise, but not change the style and aesthetics of the original. So, What would a flamethrower look like if Adrain Carmack and Kevin Cloud worked on it and Romero put it into the game? Everyone seems to use the ROTT and Duke3d fire and flame sprites and they DO LOOK GREAT, but it doesn't match the original art style of DooM at all (and yes, I know that the friggin Archvile fire is totally inconsistent as well its annoyed me for nearly 28 years). Is there anyone who is aware of a mod or sprites assets that might make sense to help me find something useful?
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TriTT
Posts: 7
Joined: Fri Jul 17, 2020 12:45 am
Graphics Processor: Intel (Modern GZDoom)

Re: What about flamethrowers?

Post by TriTT »

I know this is a fairly late reply, but to me a flamethrower would've looked a lot like the plasma rifle but with a flame attack similar to what you'd see with the aerosol can from Blood. Maybe the flamethrower sprites from the Jaguar or 3DO Wolfenstein 3D would work too as a sprite for a flamethrower weapon.

If you want a flamethrower code, I have the DOOM Hacker's Guide book and it has a section about creating a flamethrower.
Okgo5555
Posts: 77
Joined: Thu Mar 23, 2017 11:18 am

Re: What about flamethrowers?

Post by Okgo5555 »

I was locked out if my account for over a year because my Google profile had something funky with my password. I ended up with a solution that I feel pretty good about. Basically, the weapon strategy spends a short time growing from a scaled down impball into an impball and then into the Missle explosion frames. Was able to fiddle with the range and velocity of the missile until my mixing and matching different combinations of frame durations and missile speed.

I spent WAY too much time looking at old pixel art games to observe how smarter people than me in the
day implemented flamethrowers.

Basically, you want a dude who is emanating a relatively narrow, slowing moving stream of fire that expands and evaporates as it moves along a plane that is roughly parallel to the floor.

Kinda sort of represented as such:
°
( )
( )
| • • ¤¤¤ ()
Okgo5555
Posts: 77
Joined: Thu Mar 23, 2017 11:18 am

Re: What about flamethrowers?

Post by Okgo5555 »

Ascii fail. Ugh...

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