4.4.2 Looping Ambient sounds stops playing

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4.4.2 Looping Ambient sounds stops playing

Postby Lars » Mon Jun 22, 2020 8:10 am

Looping ambient sounds stops playing when revisiting a map in a hub
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Re: 4.4.2 Looping Ambient sounds stops playing

Postby Ghostrider231 » Tue Jul 28, 2020 10:10 pm

Can confirm I am getting this issue as well during play testing on my project.

Tried Save/Loading and it did not fix the issue.
Reactivating the ambient sound things via acs fixes the issue temporary. (You'll need to have this in your RETURN script, otherwise the bug comes back)
A workaround like that wasn't necessary back in 4.1.3.
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