
Downloads:
Version 3: https://www.dropbox.com/s/62u4t9s6kl78t ... 3.zip?dl=0
Version 4: https://www.dropbox.com/s/75k9q992ft2e0 ... 4.zip?dl=0
Version 5: https://www.dropbox.com/s/njxe0c3rktg9a ... 5.zip?dl=0
Textures: Counter-Strike texture pack from Realm 667
This is a work of progress of mine where I'm going to be stitching the first levels of Doom 1 Episode one together. I've begun with the original level geometry and added paths in between them to make it a seamless experience. The textures are sourced from the counter-strike texture pack.
For this you're going to need GZDoom. There are dynamic lights and the textures are high resolution. I recommend a flashlight mod/external light source mod because areas are intentionally dark. If it's too dark or you don't have a light mod you can change the sector lighting so dark areas become a bit light. The screenshots were taken using lights.pk3 and Beautiful Doom.
The first 3 episodes are for the most part in, though there's lots of detail work to go. Most spawns in the map are as close as possible to where they'd be in vanilla. I'm designing this myself to be used for something HDest related, but it should work fine with any modset. The flow is a bit weird because I haven't worked out yet which doors will be locked, but it should be enough to get all 3 keys and reach an 'exit'.








