Important: 4.4.x will be the last GZDoom release to feature a 32 bit build. Starting with 4.5.0 there will only be 64 bit versions.
Download (OpenGL 3.3 and higher for hardware rendering, Direct3D 9 or later for software rendering)
Highlights
4.4.1 is a bugfix release addressing a few issues that were reported for 4.4.0
Details
- added a CCMD that lists all CVARS which don't have a description.
- mapped "Smooth mouse" back to m_filter CVAR and removed smooth_mouse.
- Fix compilation on DragonFly BSD
- fixed code that deternines when to upscale a texture.
- fixed fallback lookup for multipatch textures referencing themselves as patch.
- fixed the burn shader.
- do not allow playing sounds during PlayerFinishLevel.
- added 3 more texture samplers to the shaders to compensate for the now always occupied slots for brightmap, glow and detail.
- fixed calculation of allocated memory for garbage collection
- since we already got lots of CVAR descriptions from the menu's content, let's use that as CVAR description if none is explicitly provided.
- fixed bad bit operations when calculating the base palette remap.
- fixed: The mutipatch texture builder did not set the source lump.
- fixed: When reopening a lump, the full file name must be used.
- fixed crash with texture upscaling in the truecolor software renderer.
- Fixed crash rendering 3D floors without ceiling or floor textures in software.
- Fixed wrong MINDEMOVERSION which was committed in https://github.com/coelckers/gzdoom/pul ... 9012890a33
- Fix Bag of Holding not increasing Firemace ammo capacity
- fixed compilation of non-x86 targets