Trench Foot (New story trailer!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 82
- Joined: Tue Aug 01, 2017 5:43 pm
Re: Trench Foot (CountryCide released)
Our TrenchFoot prequel, horror-adventure Countrycide is go!
Get it here https://www.moddb.com/mods/trench-foot- ... ountrycide
Thanks to Leathermushroom for the video.
Get it here https://www.moddb.com/mods/trench-foot- ... ountrycide
Thanks to Leathermushroom for the video.
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- Posts: 224
- Joined: Sun Nov 22, 2015 5:49 pm
Re: Trench Foot (CountryCide released!)
This was epic I loved it. Very easy to get lost. A bit laggy for me but that's probably just from the mods and reshade.
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Re: Trench Foot (CountryCide released!)
Thanks for giving it a go!Rex705 wrote:This was epic I loved it. Very easy to get lost. A bit laggy for me but that's probably just from the mods and reshade.
It's probably down to the high number of linedefs. I remember trying to use a flashlight mod and the frame rate just tanked.
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Re: Trench Foot (CountryCide released!)
Short gameplay video showing off the intro section.
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Re: Trench Foot (CountryCide released!)
Here is my gameplay vid
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Re: Trench Foot (CountryCide released!)
Rex705 wrote:Here is my gameplay vid
Great video man, loved watching!
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Re: Trench Foot (CountryCide released!)
Well that was fun, can you please just change the sprites for revolver and shotgun ammo to be more recognizable.
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Re: Trench Foot (CountryCide released!)
Thanks, but what do you mean exactly? Not sure they can be mistaken for something else?
They also show up very brightly in the dark.
They also show up very brightly in the dark.
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Re: Trench Foot (CountryCide released!)
It doesn't look like ammo hence I have issues recognizing it as such and only notice due to text pop up.
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Re: Trench Foot (CountryCide released!)
Just completed CountryCide on "Way of the Templar"... Loved it, Amazing atmosphere, and now I'm even more hyped for Trench Foot.
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- Location: Fighting evil
Re: Trench Foot (CountryCide released!)
Love CountryCide! It's laced with Lovecraftian darkness! Very spooky environment, wish I had a doublebarrel shotgun!
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Re: Trench Foot (CountryCide released!)
masterpiece!
brilliant levels, massive amount of work into decorations, even monsters are new (and with better AI).
where was the voting for best mod ever? need to update it
brilliant levels, massive amount of work into decorations, even monsters are new (and with better AI).
where was the voting for best mod ever? need to update it
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- Posts: 82
- Joined: Tue Aug 01, 2017 5:43 pm
Re: Trench Foot (CountryCide released!)
Thanks guys
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Re: Trench Foot (CountryCide released!)
Very interesting stuff, very innovative. You have a very individual mapping style using several rarely used features which allow you to craft something quite unique. Personally, the trench warfare map was more to my tastes style-wise, but Countrycide is also a stunning offering. Great work.
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Re: Trench Foot (CountryCide released!)
Thanks man its an honor.
I should note the underground well, sewer puzzle area was heavily modified and transformed by Trenchwork member and lead coder DyNaM1K.
He makes use of a number of features I tend to look over (3d floors for instance) his mapping style is less "rough around the edges" too.
We'll have far more trenches and bunkers to explore when chapter one is released.
I should note the underground well, sewer puzzle area was heavily modified and transformed by Trenchwork member and lead coder DyNaM1K.
He makes use of a number of features I tend to look over (3d floors for instance) his mapping style is less "rough around the edges" too.
We'll have far more trenches and bunkers to explore when chapter one is released.