Tempered Arms: A weapon mod for Hexen [v1.6.2]

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Lippeth
Posts: 297
Joined: Wed Apr 24, 2013 1:41 am
Location: Lost Angeles

Re: Tempered Arms: A weapon mod for Hexen [v1.6.2]

Post by Lippeth »

Unholy Cleric wrote: Wed Nov 19, 2025 7:26 pm :wub: :wub: :wub: :wub: :wub: :wub:

I made an account just to tell you your mod feels much better in comparison to the nightdive enhanced weapons.

Yours are really well balanced. :glomp: :glomp:
Thank you for the compliment, that means a lot! I took care to make the weapons feel and behave how I always imagined they should, I'm glad you enjoy it as well.
kinslayer wrote: Wed Jun 25, 2025 11:51 pm Hey hopefully you see this - i was wondering how hard it would be to amend something as a suggestion to this mod?

Would it be possible to instead of the sword/fist combo for the fighters first weapon - it would be the vanilla fist BUT with the option to charge the attack (similar to the mages) and it would gain damage/scale based on charge time - and maybe have a cool like, flaming fire / red-dark energy glow to it as it charged? Maybe could even have a knock back effect when released?

Or, if you no longer work on mods for Hexen - would you be able to point me in the right direction to begin learning how to mod something like that?
To make the fist charge, I would make about three or four states that visually signal that it's getting closer to a full charge, and if the attack button is released in any of the states it will jump to a correlating attack state. The best way to learn how to do that would be to look at the mage's wand charge up, or an older build of the cleric's shield, as it used to have a charging animation when held up.

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