SIREN | v0.86
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 415
- Joined: Mon Mar 09, 2020 5:38 am
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- Location: Germany
Re: SIREN TC | v0.42
UNBELIEVABLE!!!
THANKS SOOOOOOO Much !!
Works perfectly ..
60fps no lag at all ..
Can I put the link for the LITE version in my description at yt ?
THANKS SOOOOOOO Much !!
Works perfectly ..
60fps no lag at all ..
Can I put the link for the LITE version in my description at yt ?
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- Joined: Tue Nov 12, 2019 5:26 pm
Re: SIREN TC | v0.42
Ahhh good. That's interesting.
Yeah absolutely fine to share that link.
Yeah absolutely fine to share that link.
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Re: SIREN TC | v0.42
The project includes custom maps. So, if I understand the question, it's just map01. I haven't given them specific names just yet.goldenmob72 wrote:What Map is that ?
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- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: SIREN TC | v0.42
I really like the look of this game so far, keep up the good work! I was wondering, would you consider making a left-handed version of the pistol? the left-sided ejection port is one of my pet peeves, otherwise i have no complaints (:
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Re: SIREN TC | v0.42
You really have to turn down the smoke monster a bit, or at least put him in later into the game. I don't want to be forced into putting on god mode on hurt me plenty because it's too difficult and frustrating with a near insta-kill monster that takes 12 shotgun shells perfectly hitting it to disable it for 30 seconds that can move through doors.
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Re: SIREN TC | v0.42
Hi, thanks for playing.wisezombiekiller wrote:I really like the look of this game so far, keep up the good work! I was wondering, would you consider making a left-handed version of the pistol? the left-sided ejection port is one of my pet peeves, otherwise i have no complaints (:
The left-sided ejection port is a defect common in one specific batch of weapons that, coincidentally, happened to be the only batch to end up on Mars. A white-hot casing to the eyeball never hurt anyone.
I've heard the feedback about the smoke monster loud and clear and will be getting a rebalance in the upcoming release, along with proper difficulty settings.
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Re: SIREN TC | v0.5
Bumped to 0.5!
Massive changes. See changlog and OP
Massive changes. See changlog and OP
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Re: SIREN TC | v0.5
oh good, because I enjoy this mod. thanks
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Re: SIREN TC | v0.5
Time to get things cooking.
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- Joined: Wed Jul 08, 2015 12:29 pm
Re: SIREN TC | v0.5
Anyone got any tips for dealing with the Fog? I keep getting cornered by other enemies and then splattered by it. Am I just bad at video games?
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- Joined: Sun Jul 11, 2021 2:43 pm
Re: SIREN TC | v0.5
My hud isn't working lol.
edit: i’m dumb, just had to max it out
edit: i’m dumb, just had to max it out
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Re: SIREN TC | v0.5
can u make a lzdoom support
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Re: SIREN TC | v0.5
It might work on lzdoom, but this mod follows the progress of gzdoom and may seek to take advantage of the latest features. I can think of a few things that would be problematic in lzdoom... I am unable to commit to making it work on lzdoom right now. Maybe at some point.Super Hobo wrote:can u make a lzdoom support
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Re: SIREN TC | v0.5
DoomwithaView wrote:It might work on lzdoom, but this mod follows the progress of gzdoom and may seek to take advantage of the latest features. I can think of a few things that would be problematic in lzdoom... I am unable to commit to making it work on lzdoom right now. Maybe at some point.Super Hobo wrote:can u make a lzdoom support
Older versions worked in lzdoom 3.86a/b I believe ..and had no problems so far (I only use delta touch ..which has all user shaders and post shaders disabled -at least on my version)