SIREN TC | v0.7 - 'Mod Only'

For Total Conversions and projects that don't otherwise fall under the other categories.
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DoomwithaView
Posts: 69
Joined: Tue Nov 12, 2019 5:26 pm

Re: SIREN TC | v0.6 - Demo

Post by DoomwithaView »

Ah.

The plasma issue is a bug. An error with damage types it seems. This shouldn't be the case and the Pinky's will get rinsed by the plasma rifle in the next update.
RockFarmer
Posts: 5
Joined: Sun Jan 30, 2022 5:32 pm

Re: SIREN TC | v0.6 - Demo

Post by RockFarmer »

Sweet. Looking forward to it.
Weyland
Posts: 8
Joined: Wed Jan 12, 2022 9:03 am

Re: SIREN TC | v0.6 - Demo

Post by Weyland »

Hi, first of all - congrats. This mod looks fantastic and has great atmosphere. I almost made my pants dirty ;)

I think I found a bug, when I try to put code with X in this door, there a error "P_StartScript: Unkown Script 0". And C should clear entered values?

https://i.postimg.cc/FHmCttsB/Screensho ... 224756.png

BTW. Now I'm stuck, could you help?
Weyland
Posts: 8
Joined: Wed Jan 12, 2022 9:03 am

Re: SIREN TC | v0.6 - Demo

Post by Weyland »

Another bug, near room with "Cyberdeamon"

https://i.postimg.cc/TPPp4w8Y/Screensho ... 231236.png

Repro steps:
-step on elevator
-press button to move up
-wait
-when elevator is going down, press button
-at lower lever, try to press button again
-elevator is going to hell
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Colerx
Posts: 165
Joined: Thu Feb 11, 2021 6:16 am

Re: SIREN TC | v0.6 - Demo

Post by Colerx »

Following this, looks great!
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Ferretmanjcdenton
Posts: 318
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: SIREN TC | v0.6 - Demo

Post by Ferretmanjcdenton »

Had to show that one ..

https://youtu.be/iG_ot8Q96H4

Siren endless arena fight
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comet1337
Posts: 875
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: SIREN TC | v0.6 - Demo

Post by comet1337 »

critical bug: dropping the knife freezes the game
DoomwithaView
Posts: 69
Joined: Tue Nov 12, 2019 5:26 pm

Re: SIREN TC | v0.6 - Demo

Post by DoomwithaView »

@comet1337

Thanks, this has been reported and fixed for the next version.

@weyland

Thanks for those, they be fixed.
Weyland
Posts: 8
Joined: Wed Jan 12, 2022 9:03 am

Re: SIREN TC | v0.6 - Demo

Post by Weyland »

BTW. Discord invitation has expired.
BTW2. Could you advise where should I go next? I have level 5 access card, walked through the doors but I have no idea what's next.
DoomwithaView
Posts: 69
Joined: Tue Nov 12, 2019 5:26 pm

Re: SIREN TC | v0.6 - Demo

Post by DoomwithaView »

After using the 3 key cards the console in the middle of the mail hall will become active. The one you can see through the window when pressing the 3 switches.
DoomwithaView
Posts: 69
Joined: Tue Nov 12, 2019 5:26 pm

Re: SIREN TC | v0.6 - Demo

Post by DoomwithaView »

Discord: https://discord.gg/W4ugJHMhMX

I'll update the OP.
Ninlhil
Posts: 49
Joined: Mon Mar 02, 2015 11:47 pm

Re: SIREN TC | v0.6 - Demo

Post by Ninlhil »

Great work so far, enjoying it.

One question, forgive me if this has been answered, but what are the Nanites?
DoomwithaView
Posts: 69
Joined: Tue Nov 12, 2019 5:26 pm

Re: SIREN TC | v0.6 - Demo

Post by DoomwithaView »

They're a material that's used for upgrading the weapons.
The upgrade mechanic was a late addition to this demo so it's currently not very fleshed out.

You'll need to find a 'Rhenium Modifier' to upgrade anything.
Ninlhil
Posts: 49
Joined: Mon Mar 02, 2015 11:47 pm

Re: SIREN TC | v0.6 - Demo

Post by Ninlhil »

Ah ha. I see.

Also, may I just say that you have made a VERY satisfying grenade. Definitely feels like a substantially destructive tool.

Though I will also say that there is a MASSIVE tone shift from level 2 to 3. :wink: :P
Last edited by Ninlhil on Mon Feb 28, 2022 7:39 pm, edited 1 time in total.
Weyland
Posts: 8
Joined: Wed Jan 12, 2022 9:03 am

Re: SIREN TC | v0.6 - Demo

Post by Weyland »

Uh ok, I'm stuck again. On second map I've entered the hall with Asylum door.

Edit: Nevermind, I found the way.

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