Minor typos to fix in GZDoom's Lights PK3 file (Part Two)

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Hexereticdoom
Posts: 654
Joined: Thu Aug 08, 2013 1:30 pm
Graphics Processor: nVidia with Vulkan support
Location: Spain
Contact:

Minor typos to fix in GZDoom's Lights PK3 file (Part Two)

Post by Hexereticdoom »

Hello, I have recently discovered a few more minor misprints in GZDoom's lights.pk3 file like the ones I detected some months ago, but this time in Heretic's GLDefs section, here they are located:

Code: Select all

// Big volcano fireball
flickerlight VOLCANOBALL1
{
    color 1.0 0.7 0.5
    size 88
    secondarySize 96
    chance 0.5
	attenuate 1
}

object VolcanoBlast
{
    frame VFBL { light VOLCANOBALL1 }
}

// Small volcano fireball
flickerlight VOLCANOBALL1 <=== (This already exists, should be renamed to VOLCANOBALL2)
{
    color 1.0 0.5 0.0
    size 60
    secondarySize 72
    chance 0.5
	attenuate 1
}

object VolcanoTBlast
{
    frame VTFB { light VOLCANOBALL1 } <=== (Same also here)
}

Code: Select all

// Time bomb explosion
flickerlight TIMEBOMB_X1
{
    color 1.0 0.6 0.4
    size 72
    secondarySize 88
    chance 0.3
	attenuate 1
}

flickerlight TIMEBOMB_X1 <=== (Duplicated, rename to TIMEBOMB_X2)
{
    color 0.8 0.4 0.3
    size 88
    secondarySize 96
    chance 0.3
	attenuate 1
}

flickerlight TIMEBOMB_X1 <=== (Also duplicated, rename to TIMEBOMB_X3)
{
    color 0.6 0.3 0.2
    size 96
    secondarySize 108
    chance 0.3
	attenuate 1
}

flickerlight TIMEBOMB_X1 <=== (Duplicated again, rename to TIMEBOMB_X4)
{
    color 0.4 0.2 0.1
    size 108
    secondarySize 120
    chance 0.3
	attenuate 1
}

flickerlight TIMEBOMB_X1 <=== (Last duplicated, rename to TIMEBOMB_X5)
{
    color 0.2 0.1 0.0
    size 120
    secondarySize 132
    chance 0.3
	attenuate 1
}

object ActivatedTimeBomb
{
    frame XPL1A { light TIMEBOMB_X1 }
    frame XPL1B { light TIMEBOMB_X2 }
    frame XPL1C { light TIMEBOMB_X3 }
    frame XPL1D { light TIMEBOMB_X4 }
    frame XPL1E { light TIMEBOMB_X5 }
    frame XPL1F { light TIMEBOMB_X5 }
}
Again, thanks in advance for your attention! B-)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49073
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Minor typos to fix in GZDoom's Lights PK3 file (Part Two

Post by Graf Zahl »

fixed
Post Reply

Return to “Closed Bugs [GZDoom]”