Code: Select all
// Big volcano fireball
flickerlight VOLCANOBALL1
{
color 1.0 0.7 0.5
size 88
secondarySize 96
chance 0.5
attenuate 1
}
object VolcanoBlast
{
frame VFBL { light VOLCANOBALL1 }
}
// Small volcano fireball
flickerlight VOLCANOBALL1 <=== (This already exists, should be renamed to VOLCANOBALL2)
{
color 1.0 0.5 0.0
size 60
secondarySize 72
chance 0.5
attenuate 1
}
object VolcanoTBlast
{
frame VTFB { light VOLCANOBALL1 } <=== (Same also here)
}
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// Time bomb explosion
flickerlight TIMEBOMB_X1
{
color 1.0 0.6 0.4
size 72
secondarySize 88
chance 0.3
attenuate 1
}
flickerlight TIMEBOMB_X1 <=== (Duplicated, rename to TIMEBOMB_X2)
{
color 0.8 0.4 0.3
size 88
secondarySize 96
chance 0.3
attenuate 1
}
flickerlight TIMEBOMB_X1 <=== (Also duplicated, rename to TIMEBOMB_X3)
{
color 0.6 0.3 0.2
size 96
secondarySize 108
chance 0.3
attenuate 1
}
flickerlight TIMEBOMB_X1 <=== (Duplicated again, rename to TIMEBOMB_X4)
{
color 0.4 0.2 0.1
size 108
secondarySize 120
chance 0.3
attenuate 1
}
flickerlight TIMEBOMB_X1 <=== (Last duplicated, rename to TIMEBOMB_X5)
{
color 0.2 0.1 0.0
size 120
secondarySize 132
chance 0.3
attenuate 1
}
object ActivatedTimeBomb
{
frame XPL1A { light TIMEBOMB_X1 }
frame XPL1B { light TIMEBOMB_X2 }
frame XPL1C { light TIMEBOMB_X3 }
frame XPL1D { light TIMEBOMB_X4 }
frame XPL1E { light TIMEBOMB_X5 }
frame XPL1F { light TIMEBOMB_X5 }
}