<WIP> Doom II Superficial Update

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SLON
Posts: 143
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: <WIP> Doom II Superficial Update

Post by SLON »

A small update has been released. You can download it from the link below:

https://drive.google.com/file/d/11An06A ... sp=sharing

As always, any ZDoom compatible port and the original Doom2 wad are required to run.

In fact, this was done a long time ago, but since I am now busy with a completely different project that has nothing to do with Doom, it’s better to release what is have.

As always, the main changes are for map 13, 16, and 31-32, for all the rest as far as.
JohnnyTheWolf
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Joined: Mon Oct 05, 2015 8:37 am

Re: <WIP> Doom II Superficial Update

Post by JohnnyTheWolf »

I am really not sure what this project is about. You say the original pitch is no longer valid and you have been posting screenshots of Doom 1 levels.

Is it a reimagining of Doom 1 in Doom II? A remake of Doom II?
SLON
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Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: <WIP> Doom II Superficial Update

Post by SLON »

This is a cosmetic improvement to the Doom 2 levels.

Segments of Doom 1 from a parallel development project, but now it is in freeze (I can put it, but there are only a few changed levels).
SLON
Posts: 143
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: <WIP> Doom II Superficial Update

Post by SLON »

I've been meaning to release this for a long time, but here's where the work stopped:

https://www.mediafire.com/file/zoy7rftv ... 5.zip/file

Most of the changes are on maps 13 and 16, as well as 31-32. Also includes an unfinished version for Doom 1. To run, you need any ZDoom-compatible port and original games WAD files.
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Doominer441
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Re: <WIP> Doom II Superficial Update

Post by Doominer441 »

I hate to bump this, but there's something wrong with the file. It won't play or extract, it just says it cannot create the file at that location.
JohnnyTheWolf
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Joined: Mon Oct 05, 2015 8:37 am

Re: <WIP> Doom II Superficial Update

Post by JohnnyTheWolf »

It works just fine on my end. Try redownloading it.

EDIT: I use 7-Zip myself.
Last edited by JohnnyTheWolf on Tue Sep 23, 2025 2:18 pm, edited 1 time in total.
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Enjay
 
 
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Re: <WIP> Doom II Superficial Update

Post by Enjay »

There is actually something weird about the zip.

If I double click it and just open it in windows explorer, if I try to extract one of the files I get:
Image
If I open it with 7 Zip, no problem.
SLON
Posts: 143
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: <WIP> Doom II Superficial Update

Post by SLON »

Yes, it was compressed using 7-Zip.
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edward850
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Re: <WIP> Doom II Superficial Update

Post by edward850 »

It seems what you have done is compress a zip file using LZMA, this is very non standard and not a lot of zip tools will support this. You should either use deflate for zips, or use LZMA with 7z archives instead as all tools will understand that.
SLON
Posts: 143
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: <WIP> Doom II Superficial Update

Post by SLON »

Here's the RAR version (same last edit from 02/2025): https://www.mediafire.com/file/7qvi9tpf ... 1.rar/file

One file is intended to run with Doom I, the second is with Doom II.

Here are alternative music packs: https://www.mediafire.com/file/92flfp3r ... c.rar/file
BFeely
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Graphics Processor: nVidia with Vulkan support

Re: <WIP> Doom II Superficial Update

Post by BFeely »

And goes to a proprietary tool instead...

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