oh wow! there's a lot to reply hehe. so, here we go
Twitchy2019 wrote:Alright, my two cents: I am going to separate this into two sections: Should be changed and Stylistic Suggestions.
Should be Changed:
Something that I feel SHOULD be changed should be the muzzle flash sprites on the plasma gun replacement. If one is using a crosshair, which I do, the flashes after the fire rate ramps up are almost impossible to get a peripheral vision on enemies when one is focusing on the immediate left and right on the crosshair. My suggestion would be to slow down the fire rate of this weapon, shrink down the muzzle flash sprites, and get rid of the chaingun-like start up for the fire rate of the plasma gun, as burst firing to compensate for these muzzle flashes would be annoying due to the changes in fire rate speed.
I partially agree with you, mostly about the muzzle flash. However, the i'm keeping the dynamic fire rate. Don't get me wrong, i'm open to feedback, but that's how the weapon is supposed to work, the if you take it easy with the gun and use the slower fire rate, the shots will be more accurate, if you hold down the trigger, it will fire at a much higher fire rate at cost of the accuracy.
Twitchy2019 wrote:Stylistic Suggestions:
The way this mod feels in execution in my book should have more weapons that do ADS. If there are controls for all weapons for ADS, please inform me. Another suggestion would be the option to remove reloads if someone wanted to play slaughterwads as reloading with this mod makes these maps harder to go through.
and yes, i'm working on ADS for more weapons. i didn't added it at first because, weapons have the Hold to aim system, and i wanted to see if that was ok to begin with. Since no one complained about it, i will proceed to add this function to some of the other weapons
and no, i'm sorry but the mod is meant to have a reload system, and i want to keep it like that. Not to mention that i worked quite a bit on those animations, have them just "turned off" would be a waste of my job. i hope you understand my point
Yebudoom wrote:Oh my God. This is great! Definitely this mod is a keeper. The feeling when firing the guns is comparable to Doom Incarnate or Trailblazer, and that is a compliment in my book.
Requests/Suggestions:
1. An option to turn off/scale the weapon recoil would be great. It's weird that all the guns have recoil, but the minigun doesn't.
yeah,, about that, the recoil is a factor on the gameplay that i want to keep. It's more than visual screen shaking, but some weapons have more recoil than others and that is something to consider before using a weapon. Btw, i'm on that minigun since well, it doesn't have recoil, yeah.
Yebudoom wrote:3. The HUD is simplistic and would benefit from pimping it, adding more ammo info and making it more "tech". Make a patch for NCHud and it will suffice lol
Yeah, the HUD is meant to be simple and informative. i like it as it is, however i want to display some info with bars for the eye candy factor
Yebudoom wrote:4. More iron sights on the guns, please ^^ The shotguns, the pistols, the SMG, the plasma.
5. The plasma rifle fires (or seems to fire) all over the place. Could be more concentrated, at least visually.
yes, as i said before, ADS with other guns will come soon (i hope). And about the plasma rifle, yes, it's really inaccurate when firing at full speed, it's meant to have that effect. Try using the alt fire while firing at full speed though, with some enemies nearby
also
here's a little sneak peek for the weapon ads
Yebudoom wrote:6. An alt-fire for the SSG with firing just one barrel at the time would be cool.
7. I think that integrating Nashgore is not necessary. Don't get me wrong, I love Nashgore, I use it with most things. But let people decide which gore system to use with HR, i.e. when someone prefers Bolognese or Droplets. If anything, integrate Nash's Less Slippery Movement.
8. I think I would move the Barrett to slot 5, but maybe that's just me.
9. I would make the shrapnel from the rocket launcher and the BFG equivalent not hurt the player.
10. Spent casings sounds! ^^
6. I don't think that Over-Under shotguns can do that, anyway firing one barrel would be the equivalent of firing the regular shotgun, i want to add another alt fire for that instead
7. I only added Nashgore because i always forgot to load it myself, however it doesn't make the mod incompatible with other gore mods afaik
8. is there a particular reason for that? i moved it to Slot 7 since it's a "super" weapon, dealing a lot of damage and being super accurate, you know?
9. Yes, that's really a good idea, i was meant to do that but always forgot :b
10. i'm on it, too, hopefully we'll be able to hear casings bouncing around
Yebudoom wrote:EDIT:
There's this mod called Hell Raider: viewtopic.php?f=43&t=55742
That one and yours may get confused with. Do with this what you will ^^
oh, i didn't knew about this. But our mods are quite different from each other so, that's not a problem i think. Anyway, thank you for your input! glad to see people sharing their thoughts here, this kind of feedback will help me to improve this mod
NeonNotsky wrote:Do you have a non-google drive link? The mod looks fun!
i'm sorry, i don't. I may upload the next version to Mediafire too, just in case
PatCatz2004 wrote:I should adress a save file error: Half of the time I load up a save file, its normal. The other time I began to have an error, can you fix it?
i don't think this is Hellrider's fault? i haven't touched anything related to saves. if you somehow played a earlier version, that may have happened due a change on the sliding script, if that's the case, i'm afraid i can't do anything about it
EDIT:
Yebudoom wrote:EDIT: Is the SMG (dubbed "Pistol" when picked up) supposed to have infinite ammo?
EDIT 2: I really hope my previous post doesn't sound like I'm demanding stuff. I'm just excited for the mod so I'm throwing lots of ideas your way ^^
1. Yes, it's the chainsaw replacer, that in my eyes, it's a weapon that should be usable in "low/no ammo" situations, pretty much like the pistol in Doom 2016
2. No worries!, as i said earlier, i'm really happy with all the incoming feedback since it helps me to work on the mod, you know?