Big Doom [v1.3.0]

Projects that alter game functions but do not include new maps belong here.
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Posts: 2
Joined: Thu Jun 10, 2021 7:08 pm
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Re: Big Doom [v1.3.0]

Post by equalizer2005 »

phantombeta wrote:[wiki=CCMDs:Other#clearnodecache]You have to clear the node cache to fix it[/wiki]. Whenever it "permanently breaks" a map, that's caused by your computer taking way too long to generate the map nodes, which makes GZDoom cache them for faster loading.
I tried this command in my gzdoom , but it didnt work. What i can do?

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