[Community Sequel] [FINISHED] 40 Monsters Challenge

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Accensus
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Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

CBM wrote:what do you think of the stone arc? should it be something darker like metal instead?
Use marble instead.
CBM wrote:I'd like 2 more map slots, so I can continue with other maps after this one gets completed
Please tell me which ones.
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

Accensus wrote:
CBM wrote:what do you think of the stone arc? should it be something darker like metal instead?
Use marble instead.
CBM wrote:I'd like 2 more map slots, so I can continue with other maps after this one gets completed
Please tell me which ones.
ok

slots 33 and 34

here is rc1 of map 31, download here:
https://ufile.io/upt5nira
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

For 33 I was thinking About a pyramid... That Will allow me to Play with portals - kind of a Lara croft/indy vibe

For 34 I was thinking About making an Atlantis underwater City with Glass tunnels etc
Accensus
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Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

I quite like those ideas. Also, feedback.
Spoiler: MAP31
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

Accensus wrote:I quite like those ideas. Also, feedback.
Spoiler: MAP31
Thanks.

The type of monster spawned depends on the difficulty settings:
Zombie, shotgun dude, chaingun dude, imp ... But yes mostly hitscanners.. Especially at higher difficulties

I Will take a look at the Stuff you mentioned and make an rc2
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

Accensus wrote:I quite like those ideas.
Map 31 RC 2 now ready for download...

https://ufile.io/cy9askwk
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

started work on the hell themed atlantis map...

very very very early experiment

Image Image

still just trying stuff...

Image Image
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

experimenting with an alternative to an underwater map... megaspheres and rad suits are placed all over the level

Image Image Image Image Image Image Image Image Image Image
Accensus
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Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

Excellent work on MAP31. I'll include it in our build now.

EDIT: What music should MAP31 have? Or should I leave it silent?
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

Accensus wrote:Excellent work on MAP31. I'll include it in our build now.

EDIT: What music should MAP31 have? Or should I leave it silent?
Thanks.
I will let you decide. Any music that gives a castle vibe would be fine I guess.
Accensus
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Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

I have no idea. It's your map, I'm not good at picking music for other people's maps. Try looking for something in https://modarchive.org/
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

Accensus wrote:I have no idea. It's your map, I'm not good at picking music for other people's maps. Try looking for something in https://modarchive.org/
I found the Perfect background music for the map:

https://modarchive.org/index.php?reques ... ery=125286

I know very little about how to include music,
but does it just need to be downloaded, named D_MAP31 and then somehow added to mapinfo?
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

began the pyramid

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Last edited by CBM on Sun Jul 26, 2020 12:19 pm, edited 1 time in total.
Accensus
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Re: [Community Sequel] 40 Monsters Challenge

Post by Accensus »

CBM wrote:but does it just need to be downloaded, named D_MAP31 and then somehow added to mapinfo?
Correct. Did it a few hours ago.
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CBM
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Re: [Community Sequel] 40 Monsters Challenge

Post by CBM »

Accensus wrote:
CBM wrote:but does it just need to be downloaded, named D_MAP31 and then somehow added to mapinfo?
Correct. Did it a few hours ago.
ah ok, thanks. Could you post the mapinfo part? just so I know how to do it for the next 2 maps?

is map 31 considered completed now?

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