But what would the benefits of this be compared to this mod-only approach? Even as a sourceport the requirement for recalculating BSP-stuff would still remain. And yes, creating a sourceport always has the drawback of falling behind rather quickly. (G)ZDoom devs are just to quick!Redneckerz wrote:Nevertheless, a fixed source port version of this similar to those would be kind of neat. Yes, i get that its subject to the whole Tying to a specifc version is dangerous spiel, but it could be an interesting basis.
Seeing it requires GZDoom 4.3 though, a lot of common options are out of order sadly.
The mod requires GZDoom 4.3 because of specific ZScript features added in that version. Going the sourceport way would solve that "problem" (you could add it to older versions).
What options are you talking about?