Omega Zero mod - Version 2 Release

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Captain J
 
 
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Re: Omega Zero mod - Version 1 Release

Post by Captain J »

Speaking of Elf, usable, or reusable Elf items might be very helpful.
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lizardcommando
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Re: Omega Zero mod - Version 2 Release

Post by lizardcommando »

Here is version 2 of the mod. The changes are somewhat minimal. I readjusted the Powered Up Z-Saber and Z-Buster. The Powered Up Z-Saber's midcharge attack is the close range Z-Saber blast and the powered up Z-Buster's fullcharge attack now makes a new sound. That's about it.

http://www.mediafire.com/file/rpwpfaqoj ... 2.zip/file

....And yes, I am slowly, slowly working on reworking this into a proper Mega Man Zero 3 gameplay mod. I'm going to try adding in the Recoil Rod and Shield Boomerang. Not sure about stuff like other Cyber-Elves, although I guess something that gradually heals you or gives you super speed or high-jump abilities would obviously make sense. We'll see once I get to that point.
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Linz
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Re: Omega Zero mod - Version 2 Release

Post by Linz »

Small question, why is dash on Q

Why couldn't it be on Shift aka the run key
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lizardcommando
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Re: Omega Zero mod - Version 2 Release

Post by lizardcommando »

That felt more comfortable to me. You should be able to change the controls for it in the game options.
robanoexe
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Re: Omega Zero mod - Version 2 Release

Post by robanoexe »

One of my favorite dreams I've ever had was me with a Z saber fighting zombies so this is honestly really cool to me! Bravo sir
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