Which one do you prefer?
Type1:
Type2:
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How low poly are we talking here? Quake I style?HAL9000 wrote:I need help with Romero's head model replacement.
I have created texture but I'm pretty bad at modeling humans.
Is there anyone here willing to create low poly model for Romero's head based on my texturemap?
Yeah Quake1/Quake2 ishCherno wrote:How low poly are we talking here? Quake I style?HAL9000 wrote:I need help with Romero's head model replacement.
I have created texture but I'm pretty bad at modeling humans.
Is there anyone here willing to create low poly model for Romero's head based on my texturemap?
Yes, I already confirmed that on Strange Aeons discussion pageEddieMann wrote:Considering that Strange Aeons is partly based on Chasm: The Rift, will we ever see a compatibility patch for it?
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Spoiler:I have been obsessed with "Chasm the Rift" and Zrift mod in past year (or two) and i'm really hyped for this
Hi Tribal, welcome backTribal wrote:Hi, HAL9000 o/
Long time no see!
well, actually i'm always here lurking in the shadows
i'm following your progress since i found out you were continuing to work with ZRift...
Your models are looking great as always, especially the second model for the Blade-gun! I love it! Also that chunky, fat pistol is perfect for Chasm (the tiny one looks more generic in my opinion).
Yes that was orignal / initial Zrift modpage, This is the official continuation of that project.Lagi wrote:my bad,
I found this zchasm before
viewtopic.php?f=45&t=60811
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