Iron Assault Remake (Demo Update 2.5)

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ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: Iron Assault Remake (Demo 2.01)

Post by ReformedJoe »

New update!
TLDR: new demo with a bunch of new stuff.
Go here for download.

Slightly more detail:
Spoiler:
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EnriksD8
Posts: 38
Joined: Tue Nov 21, 2017 5:42 am
Location: Philippines

Re: Iron Assault Remake (Demo Update 2.5)

Post by EnriksD8 »

So... this error popped up when loading up Iron Assault 2.5:

Script error, "IronAssault_Demo_v2_5.pk3:iazscript/units/logicalcomponent.zsc" line 316:
Unknown identifier 'bSEEFRIENDLYMONSTERS'
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Cherno
Posts: 1318
Joined: Tue Dec 06, 2016 11:25 am

Re: Iron Assault Remake (Demo Update 2.5)

Post by Cherno »

EnriksD8 wrote:So... this error popped up when loading up Iron Assault 2.5:

Script error, "IronAssault_Demo_v2_5.pk3:iazscript/units/logicalcomponent.zsc" line 316:
Unknown identifier 'bSEEFRIENDLYMONSTERS'
This flag was introduced in GZDoom 4.8.0. Make sure you are using the latest version.
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ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: Iron Assault Remake (Demo Update 2.5)

Post by ReformedJoe »

Yes, update your GZDoom.

I neglected to update the zscript version number. I made a quick hotfix to the download so if you try to run it in anything less than 4.8.2 you'll get an unambiguous message that'll tell you to update.

Soon I'll spend some time getting rid of the 8 billion floating point truncation/deprecated function warnings.
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EnriksD8
Posts: 38
Joined: Tue Nov 21, 2017 5:42 am
Location: Philippines

Re: Iron Assault Remake (Demo Update 2.5)

Post by EnriksD8 »

ReformedJoe wrote: Sun Aug 07, 2022 8:51 am Yes, update your GZDoom.

I neglected to update the zscript version number. I made a quick hotfix to the download so if you try to run it in anything less than 4.8.2 you'll get an unambiguous message that'll tell you to update.

Soon I'll spend some time getting rid of the 8 billion floating point truncation/deprecated function warnings.
I see, thank you.
StJimmy0725
Posts: 1
Joined: Wed Dec 14, 2022 10:30 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)

Re: Iron Assault Remake (Demo Update 2.5)

Post by StJimmy0725 »

Hello y'all I've been getting into Mech games in preparation for AC6, I'm incredibly excited for it's release. but I was wondering if Iron Assaults Map pack is available as a stand alone and/or how easy it would be to extract it myself.
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ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: Iron Assault Remake (Demo Update 2.5)

Post by ReformedJoe »

StJimmy0725 wrote: Wed Dec 14, 2022 10:37 pm Hello y'all I've been getting into Mech games in preparation for AC6, I'm incredibly excited for it's release. but I was wondering if Iron Assaults Map pack is available as a stand alone and/or how easy it would be to extract it myself.
The maps aren't available as a standalone package. If you wanted to rip them for others uses there are a bunch of scripts and objects you'd have to remove. Stuff like the destruction also wouldn't work unless you separated the scripts/actors behind it, modified them to work better with vanilla style weapons, and bundled those up with the maps.

I have no plans to do that. Maybe in a million fucking years once I fully release this thing.
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devlman127
Posts: 50
Joined: Sun Nov 03, 2019 9:56 am

Re: Iron Assault Remake (Demo Update 2.5)

Post by devlman127 »

Really hope you're still working on this, we really need more mecha mods for doom.

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