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Changes in demo include most everything I've talked about since the last demo release.
Some stuff I haven't talked about here yet:
-Numerous map tweaks.
-New modules. Most notable is the active probe which stops your lock from decaying. Opens up interesting possibilities for missile mechs.
-Balance changes to existing modules. Weight and speed scaling has been changed, the main point is to make Advanced Actuators more viable.
-Some new UI features, like scaling of radar contacts and a handy new "clear" button in the loadout editor.
-Previously hidden mechs have been made available. These are generally weak/weird designs like the Ant. You can opt into seeing them in the pilot menu. In the demo this will amount to 4 "new" mechs, 2 lights and 2 mediums.
I neglected to update the zscript version number. I made a quick hotfix to the download so if you try to run it in anything less than 4.8.2 you'll get an unambiguous message that'll tell you to update.
Soon I'll spend some time getting rid of the 8 billion floating point truncation/deprecated function warnings.
ReformedJoe wrote: ↑Sun Aug 07, 2022 8:51 am
Yes, update your GZDoom.
I neglected to update the zscript version number. I made a quick hotfix to the download so if you try to run it in anything less than 4.8.2 you'll get an unambiguous message that'll tell you to update.
Soon I'll spend some time getting rid of the 8 billion floating point truncation/deprecated function warnings.
Hello y'all I've been getting into Mech games in preparation for AC6, I'm incredibly excited for it's release. but I was wondering if Iron Assaults Map pack is available as a stand alone and/or how easy it would be to extract it myself.
StJimmy0725 wrote: ↑Wed Dec 14, 2022 10:37 pm
Hello y'all I've been getting into Mech games in preparation for AC6, I'm incredibly excited for it's release. but I was wondering if Iron Assaults Map pack is available as a stand alone and/or how easy it would be to extract it myself.
The maps aren't available as a standalone package. If you wanted to rip them for others uses there are a bunch of scripts and objects you'd have to remove. Stuff like the destruction also wouldn't work unless you separated the scripts/actors behind it, modified them to work better with vanilla style weapons, and bundled those up with the maps.
I have no plans to do that. Maybe in a million fucking years once I fully release this thing.