Nightshift v2.1 (01/12/20) Stable changes
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 2846
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
Weird, it worked fine for me. Perhaps you could use a different browser?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
The download link works nicely. Try re-downloading it again.
-
- Posts: 15
- Joined: Tue Jun 09, 2020 11:01 am
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
Old Link
Just updated again, hope you like the new look!
v1.8 06/17/20
- Updated the Killhouse map to have more rooms.
- Updated the Automap with clear indicators for objectives as well as map color.
- Added Allied Marine pack and converted them to Monsters.
- Fixed footstep sound effects for textures used in map.
- Updated the textures to look better.
- Updated bloodsplats decals with new ones. (Sprites/Effects/Bloodsplat/)
- Added the wooden pillar sprite for fun.
Just updated again, hope you like the new look!
v1.8 06/17/20
- Updated the Killhouse map to have more rooms.
- Updated the Automap with clear indicators for objectives as well as map color.
- Added Allied Marine pack and converted them to Monsters.
- Fixed footstep sound effects for textures used in map.
- Updated the textures to look better.
- Updated bloodsplats decals with new ones. (Sprites/Effects/Bloodsplat/)
- Added the wooden pillar sprite for fun.
Last edited by Adam on Mon Jun 22, 2020 12:39 pm, edited 1 time in total.
-
- Posts: 15
- Joined: Tue Jun 09, 2020 11:01 am
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
Just had another update for the mod! Enjoy!
Old Link
v1.9 06/22/20
- Added several new rooms to the killhouse map.
- Changed the rifle firing sound effect.
Old Link
v1.9 06/22/20
- Added several new rooms to the killhouse map.
- Changed the rifle firing sound effect.
-
- Posts: 15
- Joined: Tue Jun 09, 2020 11:01 am
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
https://drive.google.com/file/d/1qDSr8c ... sp=sharing
v2.0c 06/24/20
- Added the "c" on the version number. Means custom.
- Added several new rooms to the killhouse map.
- Edited the shader maps to be more detailed.
v2.0c 06/24/20
- Added the "c" on the version number. Means custom.
- Added several new rooms to the killhouse map.
- Edited the shader maps to be more detailed.
Last edited by Adam on Wed Jul 22, 2020 9:05 pm, edited 1 time in total.
-
- Posts: 418
- Joined: Mon Mar 09, 2020 5:38 am
- Graphics Processor: Not Listed
- Location: Germany
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
Hi there. . Awesome mod you've made there ..I've made a short video showcase and uploaded it to my channel... maybe you'll like it .
https://youtu.be/guGbdL0QaSY
https://youtu.be/guGbdL0QaSY
-
- Posts: 418
- Joined: Mon Mar 09, 2020 5:38 am
- Graphics Processor: Not Listed
- Location: Germany
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
[quote="Adam"]Old Link
Just updated again, hope you like the new look!
v1.8 06/17/20
-
- Updated the textures to look better.
-
May I ask ..what is that kind of texture called?
Project brutality uses similar textures I've seen but when I play that on Delta touch they don't show up ..
Your mod on the other hand works perfectly fine with these textures..
Just updated again, hope you like the new look!
v1.8 06/17/20
-
- Updated the textures to look better.
-
May I ask ..what is that kind of texture called?
Project brutality uses similar textures I've seen but when I play that on Delta touch they don't show up ..
Your mod on the other hand works perfectly fine with these textures..
-
- Posts: 2846
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
Thanks for the video Ferret, and thanks once again for the Addon, Adam!
Ferret, you credited Adam as a Developer, though the map is only present in his add on. I will link your video as soon as possible. Thanks!
Ferret, you credited Adam as a Developer, though the map is only present in his add on. I will link your video as soon as possible. Thanks!
-
- Posts: 418
- Joined: Mon Mar 09, 2020 5:38 am
- Graphics Processor: Not Listed
- Location: Germany
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
I did ?
Sorry ...
What should I change ?
Sorry ...
What should I change ?
-
- Posts: 418
- Joined: Mon Mar 09, 2020 5:38 am
- Graphics Processor: Not Listed
- Location: Germany
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
Ohhh ...I get it ...yeah .. please link my video
Your mod is awesome ...
I like the weapons and the map from Adam ...it's amazing.
Your mod is awesome ...
I like the weapons and the map from Adam ...it's amazing.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
Code: Select all
first, you copy the URL of selected vid: https://www.youtube.com/watch?v=guGbdL0QaSY
And then copy the code at the end of watch?v=. (guGbdL0QaSY)
Open full editor of the forum, click on youtube button to generate the empty youtube tag. [youtube][/youtube]
Put the copied code in between the tags and then voila! Your vid is visible to the Forum now!
-
- Posts: 15
- Joined: Tue Jun 09, 2020 11:01 am
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
I was mentioning that textures aligned with the pbr materials incorrectly. Had to fix it. If they don't display properly than you need to turn on pbr materials. I also recommend playing this mod on PC since it might make a phone explode lol...Ferretmanjcdenton wrote:Adam wrote:Old Link
Just updated again, hope you like the new look!
v1.8 06/17/20
-
- Updated the textures to look better.
-
May I ask ..what is that kind of texture called?
Project brutality uses similar textures I've seen but when I play that on Delta touch they don't show up ..
Your mod on the other hand works perfectly fine with these textures..
-
- Posts: 2846
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Nightshift v1.7 (02/07/20) - New features
Hello there guys, hope you enjoy this update. i've been procrastinating Nightshift because i i've been busy with other projects and this update was lying on the desktop because i had bigger plans to it.
But, as much as i wanted to bring it all at once, i also don't really think it's fair to leave you with no regular news about this mod. So here you have it! The flamethrower can now be used to spawn flames on the ground as a defensive technique, a "hardcore" mode is avaiable, chaingun and chainsaw spots will always spawn something now, to avoid breaking maps that rely on item pickups to activate events... anyway, a few goodies.
I have plans for the future, including new (optional) shotgun mechanics, the charged melee attacks, better cleaned code, and who knows, maybe even more content, with no more than the usual 4MBs!
Have fun.
But, as much as i wanted to bring it all at once, i also don't really think it's fair to leave you with no regular news about this mod. So here you have it! The flamethrower can now be used to spawn flames on the ground as a defensive technique, a "hardcore" mode is avaiable, chaingun and chainsaw spots will always spawn something now, to avoid breaking maps that rely on item pickups to activate events... anyway, a few goodies.
Spoiler: ChangelogClick here to download!
I have plans for the future, including new (optional) shotgun mechanics, the charged melee attacks, better cleaned code, and who knows, maybe even more content, with no more than the usual 4MBs!
Have fun.
-
- Posts: 193
- Joined: Fri Oct 14, 2016 7:21 pm
Re: Nightshift v1.7 (02/07/20) - New features
Getting killed by your own flamethrower and moving to the exit point or extiting the level will cause the player character to be a zombie, in other words, you will not start with any weapons or items you can't pickup items or regain health by any means. Monsters can't see you either, have not tried with hurt floors. You're basically soft-locked to the level that you advanced on when you're dying by your own flames.
-
- Posts: 15
- Joined: Tue Jun 09, 2020 11:01 am
Re: Nightshift v1.7 (02/07/20) - New features
Any chance you could add my stuff back into the pk3?Dr_Cosmobyte wrote:Hello there guys, hope you enjoy this update. i've been procrastinating Nightshift because i i've been busy with other projects and this update was lying on the desktop because i had bigger plans to it.
But, as much as i wanted to bring it all at once, i also don't really think it's fair to leave you with no regular news about this mod. So here you have it! The flamethrower can now be used to spawn flames on the ground as a defensive technique, a "hardcore" mode is avaiable, chaingun and chainsaw spots will always spawn something now, to avoid breaking maps that rely on item pickups to activate events... anyway, a few goodies.
Spoiler: ChangelogClick here to download!
I have plans for the future, including new (optional) shotgun mechanics, the charged melee attacks, better cleaned code, and who knows, maybe even more content, with no more than the usual 4MBs!
Have fun.