Nightshift v2.1 (01/12/20) Stable changes

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
The Philosopher
Posts: 211
Joined: Thu Sep 20, 2018 1:00 pm
Preferred Pronouns: No Preference
Location: Santiago, Chile

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by The Philosopher »

Maybe instead of the M79 you could use a M72 LAW or a M202 FLASH if you want more Resident Evil Style in your mod
theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by theroguemonk »

discord?

gaa2 is this you? with different nick?

looks really good!

can you make a mod with pistol start or is there a command for that...
i kwo i can pretend i dont have hte rifle
User avatar
CasualScrub
Posts: 53
Joined: Thu Aug 06, 2015 7:14 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by CasualScrub »

Man, this is awesome. Combining this with Dark Doom makes for a super tense experience.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by wildweasel »

theroguemonk wrote:can you make a mod with pistol start or is there a command for that...
i kwo i can pretend i dont have hte rifle
That's already a thing you can change in the Options menu.
theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by theroguemonk »

i miss GAA2AA TEAR :D

keep doing it finally you will make a resident evil perfect mod!
i love this already
User avatar
Ac!d
Posts: 348
Joined: Tue Apr 02, 2019 5:13 am
Location: France

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by Ac!d »

I have some feedback about the pistol :

- In .45ACP, the Sig-Sauer P220 have a capacity of 7+1 rounds.
User avatar
Dr_Cosmobyte
Posts: 2838
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by Dr_Cosmobyte »

You are right, the pistol indeed had 8 rounds in previous builds, i chose to give it 10 for better ammo managament. For now consider it's the 22LR or the extended 45ACP mag version :lol:
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by Cardboard Marty »

This is super cool! I definitely think this needs its own monster set to complete the feel, but the weapons handle excellently and the gameplay so far is fantastic. Great stuff!
theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by theroguemonk »

yay a fan of cosmobyte and didnt check all his options despite it sayas costum able mod.... yay for me! :p
User avatar
LossForWords
Posts: 699
Joined: Fri Jan 13, 2017 9:08 pm

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by LossForWords »

theroguemonk wrote: can you make a mod with pistol start or is there a command for that...
it's toggleable through the extras/options menu. it's the second option with an asterisk.
User avatar
r&r
Posts: 287
Joined: Fri Sep 08, 2017 2:54 pm

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by r&r »

Ah Ok, this is a great mod
but yeah it seems it needs abit more additional weapons.

I can only think resident evil and silent hill and alone in the dark like weapons.
like the customized double barrel revolver would be nice, but that just my opinion.

hard to find a good model tho
https://sketchfab.com/3d-models/20-roun ... a8d1274b19
https://sketchfab.com/3d-models/double- ... 073a9c16a0

Oh a compatibility patch for City Of The Damned Apocalypse would be nice too
and maybe for the Unloved map too, as if I remember the UltraCrispy weapon pack don't 100% work on those maps very well too

oh the RetroShader is a good addon for this mod viewtopic.php?f=103&t=53250
and Pixelated Film Grain Shader viewtopic.php?f=103&t=65613

Maps that would be good to play this mod

https://www.moddb.com/games/doom-ii/add ... -hill-5to2 silent hill school map

https://www.moddb.com/mods/the-hotel-lo ... /downloads (this map would been good but it's not compatible)

viewtopic.php?f=42&t=48273 Atmosfear (seems not to be full compatibility)

and the circus 1 and 2 maps
https://www.doomworld.com/idgames/level ... /circus666
viewtopic.php?f=19&t=65273&hilit=happy+time+circus
Last edited by r&r on Sun Apr 05, 2020 4:13 pm, edited 5 times in total.
User avatar
LossForWords
Posts: 699
Joined: Fri Jan 13, 2017 9:08 pm

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by LossForWords »

the single/double action feature would work nicely with a revolver, imo.
User avatar
Samarai1000
Posts: 160
Joined: Sun Sep 25, 2016 7:04 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in Canada

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by Samarai1000 »

Combining this with Immerse, Dark Doom Monsters, and Droplets, and I'm having an absolute blast. It feels surprisingly tense and the resource mechanics are VERY anxiety-inducing. (but, y'know, in a good way) Having the decision between semi/full-auto on the rifle and single/double-action on the pistol actually be a tough one is an extremely hard thing to get right, but you've done it. I mentally kick myself whenever I fire the pistol normally or use the rifle on full-auto. Not only are my shots more likely to miss, I'm losing out on extra damage, and I just KNOW I'll regret it later. It's evil, and I friggin love it.
Spoiler:
theroguemonk
Posts: 152
Joined: Tue Nov 05, 2019 4:58 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by theroguemonk »

should shotgunners leave shotgun instead of rifle? and chaingunners leave rifle? ... i dont want to progress too fast in the game
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Nightshift v1 - A Customizable Survival Horror Mod

Post by Captain J »

The mod's weaponry at the moment are very insufficient. So i think this is a good excuse.

Return to “Gameplay Mods”