Here's the current state of the end-game stats screen. It still needs the right-hand side to be filled out, likely with flagrant lies.

The Internet Machine was, uh, not one of my best maps. Monsters will continue to walk off of edges to their doom, ignoring Block Monster lines as they go, but I'll likely add some new tools to corral them around.Captain J wrote:EDIT: Here are some extra feedback for Reelism and its upcoming sequel-ish update:
- The Enemies simply, and always fall into the insta-death pits, making the task much easier yet boring. Not sure if The Internet Machine is for the causal players or beginners, but it just suffers a big issue of suicidal enemies.
- You get hurt, or presumably die if the enemy lands on you. Because of that, the harshness of gravity even implies in underwater as well. Kinda weird if you think about it- A single helpless Brony single-handedly can kill you in anti-climatic way possible.
Due to the changes in how you acquire hyperpower weapons, I don't think we're going to have hyper morphs this time around?Captain J wrote:- Dog Mode on HYPERPOWER is quite frankly underwhelming. Your melee damage is high and able to spawn some canine minions, sure. But where's the mighty-fine, big-radius, wonderfully-sweeping bark? My minions easily die off because they're the exact same dogs i fight against.
This is no longer a problem in Reelism 2, the explosion state is triggered before the squish death state.Captain J wrote:- Birthday Party's explosion seems doesn't affect on crushed enemies- they simply do not explode when you crush them with your Tank.
No longer an issue, as the xdeath handler is more like MetaDoom's (chunky gore, no corpse left behind).Captain J wrote:- Some NPCs using larger sprite suddenly get small when they're gibbed. Probably because A_SetScale ain't there in xdeath state.
WMBG has all new AI and attack patterns, so this won't be an issue.Captain J wrote:- The World's Boringest Ghost is able to infight the others. This makes the Boss Rush rather difficult because he literally pierce the heavens when he's fighting off one flying skull.
Crate Showers are a bit pickier about where they happen now (ie. they need to not have any walls or ceilings within 128 units of a weapon spawner), so them hurling things out of the world is probably less likely. Probably.Captain J wrote:- In Creature of Chaos, Some boxes fall from the arena and just sits there. The purpose of them boxes are no more.
None of these things have been reimplemented in Reelism 2... yet. And if they are, they'll probably be in a reasonably different form.Captain J wrote:- Throwing Laser Coin takes a while to toss again. The projectile itself has preparing as well, so i think one delaying thing has to go?
- I think i mentioned this before, but is RPG rocket suppose to be launched close to the floor? Because of that, it's very hard to use when i have to kill the enemy below and most likely would explode in my face.
- Crapshoot's HYPERWEAPON spawns otherworldly vanilla doom enemies. But they won't drop any ammo and Revenants spawned from it seem to act differently than Oh Fuck! Skeletons! Variant. Why not just make it spawn one variant?
I'm not a dev or a modder, but I can answer the second question, El Tyrante is named after Doom: Eternal's version of the cyberdemon, The Tyrant.undeadmonk354 wrote:Well, I have some feedback to ask
- In newer versions of GZDoom, the original Reelism dog sprites look different.
- Why is El Cybredemon now called El Tyrante?
GZDoom dev added new sprite replacement for the wolf3d dog before, originally made by Nash. So both sprites of REELism and GZDoom are conflicting. I'm sure Kins will fix this in the sequel.will183 wrote:- In newer versions of GZDoom, the original Reelism dog sprites look different.
I'm trying to reduce "safe zones" where monsters can't reach you, but I doubt I'll be able to completely remove them. Flesh Palace, for example, now has ways for monsters to reach the spawn area. There are still a couple of safe zones elsewhere, but they're much smaller and you're not gonna get a very high score hanging out there...eltiolavara9 wrote:will cheesing be toned down? in original reelism most maps had a spot you could just stay in and cheese the entire map out
(for example, the very top of the red bridge steel things [idk what they're called] in Abridged, or the grass area/ceiling in the dead simple map, also the blood fountain in the flesh castle thing etc)
hell yeaI'm trying to reduce "safe zones" where monsters can't reach you, but I doubt I'll be able to completely remove them. Flesh Palace, for example, now has ways for monsters to reach the spawn area. There are still a couple of safe zones elsewhere, but they're much smaller and you're not gonna get a very high score hanging out there...