That is not an easy thing to do. Petit Gutrot exists entirely because there's no real way to "optimize" the map without cutting a significant chunk out of it or redesigning the entire thing from the top.
It's just not possible to make a wide-spread, open level without some kind of compromise.
The real root of the problem is that everything going on here is built on top of almost 30-year-old code and rendering concepts. The kinds of "optimizations" you'd need in order to make it run like a modern game would require a completely different engine with a totally different rendering pipeline - and we can't just do that either because we have 30 years worth of custom levels and mods that still need to be supported.
[p31] Reelism 2 - Version 1.23 Released! More bugfixes!
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
Then my best solution is just to ignore it, and be happy with other maps. That would be enough to satisfy people with incoming addons/custom maps; so I wont complain more. Still I think turning off that 3d cloud and smoke from fire effect could really help on some part. I remember in reelism 1; there are options to turn off things such as dynamic lights; smoke... Perhaps; the same fortune will later come upon this.wildweasel wrote: ↑Sat Jan 21, 2023 1:51 pm That is not an easy thing to do. Petit Gutrot exists entirely because there's no real way to "optimize" the map without cutting a significant chunk out of it or redesigning the entire thing from the top.
It's just not possible to make a wide-spread, open level without some kind of compromise.
The real root of the problem is that everything going on here is built on top of almost 30-year-old code and rendering concepts. The kinds of "optimizations" you'd need in order to make it run like a modern game would require a completely different engine with a totally different rendering pipeline - and we can't just do that either because we have 30 years worth of custom levels and mods that still need to be supported.
I understand that 2 Gutrot maps are very demanding but iconic to this mod series; why not separate them as an legacy/addon instead.