[6.3a] Corruption Cards - 200+ cards! New Collector mode!

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Kierrr
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by Kierrr »

Card ideas:

1. player card
"Player movement is reversed"
if you move forward you move backwards instead, if you move strafe left, you move strafe right and maybe even crouching and jumping could be reversed but i dont think thats necessary.
i would put this card in either tier 3 or 4 because it doesnt effect the gameplay but confuses the player which can be really annoying and deadly at some fights because you are not used to reversed movement.

2. (item?) card
"Picking up items damage the player"
every item that doesnt give you health will make you lose (5) health points, this would make you consider picking up an item or not and also making you move more carefully at some fights.
idk what tier this card should be

3. curse card
"One monster is cursed, killing it covers nearby floors in ice"
making monsters slide around while moving (like the slide enchantment) including the player
i would give this tier 1 since the miasma curse that makes nearby floors toxic is only tier 2 and thats much deadlier in my opinion
yum13241
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by yum13241 »

1. player card
"Player movement is reversed"
if you move forward you move backwards instead, if you move strafe left, you move strafe right and maybe even crouching and jumping could be reversed but i dont think thats necessary.
i would put this card in either tier 3 or 4 because it doesnt effect the gameplay but confuses the player which can be really annoying and deadly at some fights because you are not used to reversed movement.
No, no, and no. That's how you get people to ragequit. Then it's just not cool. That's like having your mouse run out of power/your sibling pulling the cord on you.
Kierrr
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by Kierrr »

@yum13241 you are right, i wasnt sure about that card either
Ribo Zurai
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by Ribo Zurai »

yum13241 wrote: Fri Jun 16, 2023 12:17 pm
1. player card
"Player movement is reversed"
if you move forward you move backwards instead, if you move strafe left, you move strafe right and maybe even crouching and jumping could be reversed but i dont think thats necessary.
i would put this card in either tier 3 or 4 because it doesnt effect the gameplay but confuses the player which can be really annoying and deadly at some fights because you are not used to reversed movement.
No, no, and no. That's how you get people to ragequit. Then it's just not cool. That's like having your mouse run out of power/your sibling pulling the cord on you.
There's already a card that does that, a monster becomes cursed and the map becomes "mirrored" when it's killed, but all that it does is reverse the strafe buttons, mirror every sprite in the level, and for some reason also reverses the stereo audio? It's very disorientating because monsters on your right now sound like they're on your left.
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worldendDominator
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by worldendDominator »

Ribo Zurai wrote: Fri Jun 16, 2023 2:36 pm There's already a card that does that, a monster becomes cursed and the map becomes "mirrored" when it's killed, but all that it does is reverse the strafe buttons, mirror every sprite in the level, and for some reason also reverses the stereo audio? It's very disorientating because monsters on your right now sound like they're on your left.
Mirror map messes with your memory of the map, not with your controls. Those are very different things.
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Cutmanmike
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by Cutmanmike »

Under the hood it's actually reflecting your screen, which would mess up your controls if that's all it did, so it does actually invert your movement and controls horizontal looking controls. The audio is something AFAIK is impossible to fix. Once upon a time in GZDoom there was an option to flip your audio in the console but I think it has been removed.

Oh also if you're running the software renderer, you will end up with just inverted controls as it uses a shader to flip the screen. :)
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mamaluigisbagel
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by mamaluigisbagel »

I stopped picking the mirror card as much as I used to when I used Tilt++ and/or a mod that adds dashing or sliding because those AREN'T inverted to compensate for the world mirroring so it gets really confusing xD Even a mod like Target Spy can get confused depending on your settings.
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UnknownMaster21
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by UnknownMaster21 »

Kierrr wrote: Fri Jun 16, 2023 10:40 am Card ideas:

1. player card
"Player movement is reversed"
if you move forward you move backwards instead, if you move strafe left, you move strafe right and maybe even crouching and jumping could be reversed but i dont think thats necessary.
i would put this card in either tier 3 or 4 because it doesnt effect the gameplay but confuses the player which can be really annoying and deadly at some fights because you are not used to reversed movement.

2. (item?) card
"Picking up items damage the player"
every item that doesnt give you health will make you lose (5) health points, this would make you consider picking up an item or not and also making you move more carefully at some fights.
idk what tier this card should be

3. curse card
"One monster is cursed, killing it covers nearby floors in ice"
making monsters slide around while moving (like the slide enchantment) including the player
i would give this tier 1 since the miasma curse that makes nearby floors toxic is only tier 2 and thats much deadlier in my opinion
1. Definitely only as a wild card ( It is perhaps controversial.. but then again, it is Corruption Cards )
2. I would suggest as 1 health point, but stacking effect
3. Perhaps a sector where monster died, or making a player as a slippery for the rest of the level.
Kierrr
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by Kierrr »

Can you make an option so that you can pistol start every map if you want to? because i felt like the first like 10-15 levels of doom II on hardcore mode is easier then if i would play the game with pistol start without corruption cards, of course that also depends on the type of cards you choose but i dont think anyone is going to choose the hardest/most annoying one
yum13241
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by yum13241 »

Use mods like Universal Pistol Starter.
Kierrr
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by Kierrr »

question! if i have the surprise boss card in my deck but the cyberdemon doesnt have place to be putten down anywhere, where does it gets placed?
RFil
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by RFil »

This is a great mod and i can't play without it now XD I've played with this mod countless times already and noticed that game becomes much harder(obviuosly), but most mods never give any progression to player, except better guns. Corruption Cards can be incredibly cruel, especially in Chaos mode. One random wrong card can ruin all run, making mostly impossible to complete any megawad with this mode.

I have an idea to counter this, but it will be hard to implement. It may be other mode, so classic CC expierience can be safe. Every card can have positive side, but only if you survived map with this card. You basically upgrade your character your way, chossing to survive harder chalenges. If you hold on your permanent card longer it can make your player ever stronger. It can make player to take harder cards for better bonuses. For example: For completing any monster upgrade card you can earn bonus damage against this type of enemy. Or if there is monster spawner - to make this spawn pod weaker. Higher Tier card can give you better stats or ways to survive madness you created for yourself.
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Dan_The_Noob
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by Dan_The_Noob »

RFil wrote: Fri Jun 30, 2023 5:52 am This is a great mod and i can't play without it now XD I've played with this mod countless times already and noticed that game becomes much harder(obviuosly), but most mods never give any progression to player, except better guns. Corruption Cards can be incredibly cruel, especially in Chaos mode. One random wrong card can ruin all run, making mostly impossible to complete any megawad with this mode.

I have an idea to counter this, but it will be hard to implement. It may be other mode, so classic CC expierience can be safe. Every card can have positive side, but only if you survived map with this card. You basically upgrade your character your way, chossing to survive harder chalenges. If you hold on your permanent card longer it can make your player ever stronger. It can make player to take harder cards for better bonuses. For example: For completing any monster upgrade card you can earn bonus damage against this type of enemy. Or if there is monster spawner - to make this spawn pod weaker. Higher Tier card can give you better stats or ways to survive madness you created for yourself.
go download "GunBonsai" it pairs really well with this mod. it lets you level up and upgrade your guns. it will even shift you into having more permanent cards per level (maybe 3 or 4, depending on skill)
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Linz
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by Linz »

So here's an odd thing I've encountered: It seems with CC loaded in with DUMP 2 and 3 (those are the ones I tested, dunno if other WADs with a hub area have this issue aside from Compendium, that one works fine), not only does the CC screen doesn't appear, it makes both you and enemies invincible
RFil
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Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!

Post by RFil »

Dan_The_Noob wrote:

> go download "GunBonsai" it pairs really well with this mod. it
> lets you level up and upgrade your guns. it will even shift you into having
> more permanent cards per level (maybe 3 or 4, depending on skill)

Yea, i tried it, but it breaks the game pretty fast with some of modificators being too op and others just repetative. If you got time stop ability on the gun - you just win, no matter how powerful demons are. As long as you have ammo, which drops a lot from monsters after one specific player upgrade. This is whyi think that unique and interesting upgrades from each card will be more fun.

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