Cutmanmike wrote: ↑Wed Jun 07, 2023 3:05 pm
UnknownMaster21 wrote: ↑Sun Jun 04, 2023 4:02 pm
EDIT: Are you open for suggestions/requests? This mod has extremely big potential.
Of course, just post em'. I've also added a section to the first post of this thread for some guidance when it comes to requesting new card effects
Excellent! Because this feedback is strongly leading into that.
So, I have played it several different settings, but I found most interesting one to be Custom one with wild cards on and everything as permanent. Selection is two cards from eight each level. My focus is not only on myself, as I will give a more wider perspective, which may or may not fit into everyone's thoughts. After all, it is just an opinion as anyone else's. Corruption Cards is a brilliant mod, full of potential, definitely it will last several more years if not even beyond of that. I also play as UV-Max ( but not speedrunning it, not that much skill, simply put )
I am not sure, if I am just missed out, but Wild Cards should have a chance to offer into selection ( those which are already found of course ). Just because already insane game is not insane enough. An absolute madness. Of course, that should be as Custom and Optional. So, allow wild cards to select.
Custom probabilities to certain card types:
I am quite interested to 2 certain card types: New Friends and Treacherous World. Sometimes I wish I could select only those two. While i believe some may look into different types. I am looking for setting to regular gameplay, where every card is on play and giving those probabilities to spawn on selection.
Show statistics of how many times that card is selected:
Because I like stats.
There's few what I thought... now... some cards isuggestions:
Splash Damage Immunity: Certain monster is immune to any splash damage
Backpack contains double amount of ammo, but any extra gets depleted from time to time
Player can no longer wear an armor: Funky! No idea how it works on Armor piercing though:
Monster Curse: One of the monsters has health ten-fold
Weapon Enchantments: All Melee/Pistol/Shotgun/Rocket/Plasma deals more damage ( including monsters ), although yet another one perhaps conflicting too much, perhaps.
Nukage Sector: Some floors are changed into nukage ( Map/Environment curse, similar to Monster curse, but without curse )
Monster Curse: Killing a monster freezes player for several seconds
Monster Curse: One of the monsters has infinite rebounds on it's projectile.
Splash Damage is dealing double damage
Player weapons make double damage, but consumes four times the ammo ( individual weapon, cannot be melee )
Melee damage may deal zero damage ( all instances )
Monsters may drop beneficial items on death, but all beneficial items on map are gone.
Trap: Crushers ( generally )
Curse: Doors can now crush any entities.
EDIT: i typed wrongly, fixed for preventing misunderstanding.