[6.3a] Corruption Cards - 200+ cards! New Collector mode!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [4.6b] Corruption Cards - 200+ Gameplay warping cards!
Unfortunately with another bug report. It seems that Boiling blood's card effect never goes away after completing a level as if it was a permanent card
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
Fixed some bugs.
- Fixed Dormant monsters waking up and becoming invulnerable at the start of the level.
- Fixed Boiling Blood becoming a permanent card even if it was chosen as a non-permanent card.
- Reduced the amount of Blade Traps spawned slightly.
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
can i translate to portuguese brazil, and how can i translate with that spreadsheet?
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
Why does CCards always insist on auto saving? It always saves even if my game is set to disable autosave. I reported a bug on the GZDoom github however, as this seems like a GZDoom bug.Cutmanmike wrote: ↑Sun May 07, 2023 9:27 am Fixed some bugs.
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- Fixed Dormant monsters waking up and becoming invulnerable at the start of the level.
- Fixed Boiling Blood becoming a permanent card even if it was chosen as a non-permanent card.
- Reduced the amount of Blade Traps spawned slightly.
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
I got a VM abort using Call of Doom in Brutal mode, it happened when I threw a grenade at a spawn pod with enemies around it:
Called from CCards_Actor_SolidHelper.Tick at CorruptionCards-v4.6.pk3:zscript/corruptioncards/actors/tools/zscript, line 450
Called from CCards_Actor_SolidHelper.Tick at CorruptionCards-v4.6.pk3:zscript/corruptioncards/actors/tools/zscript, line 450
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
I think that was an issue that was fixed. Try updating to 4.6c when you can.
There's an autosave option for CC and one for GZDoom. You can find the one for Corruption Cards in the Corruption Cards options menu, but it sounds like you need to disable both.
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
i just had a weird bug and i think its caused by a card incompability with how monsters drop credits on DoomRPG, that card makes some enemies turn into objects but some of them turn also invisible and invulnerable. Im playing with Corruption Cards 4.6b, DoomRPG and Roguelike Arsenal X 1.1.5
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
I discovered that pressing the ESC key to bring up the menu after the level is finished loading will cause the game to no longer freeze when choosing a card for the remainder of the game.
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
I discovered that the card menu somehow disables the console. Weird!
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
Incompatibility report:
The Card selection UI doesn't appear in Beyond Sunset ( viewtopic.php?t=71504 ) and it breaks the ability to damage the enemies in the first level.
The Card selection UI doesn't appear in Beyond Sunset ( viewtopic.php?t=71504 ) and it breaks the ability to damage the enemies in the first level.
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
the "some items launch grenades" card should probably be toned down, or changed to "some items explode after a short delay" as some health bonus/more loaded rooms become an actual deathtrap.
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
I have a bug to report:
There is an incompability between Gun Bonsai´s elemental damage upgrades and a card that delays damage 1 second. Im 100% sure thats why my game crashed but unfortunely i cant provide a screenshot cause its too heavy.
There is an incompability between Gun Bonsai´s elemental damage upgrades and a card that delays damage 1 second. Im 100% sure thats why my game crashed but unfortunely i cant provide a screenshot cause its too heavy.
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
As this isn't fully released yet I don't want to try to fix it as systems could always change when the game/mod is actually released.wertercatt wrote: ↑Sun May 21, 2023 8:21 am Incompatibility report:
The Card selection UI doesn't appear in Beyond Sunset ( viewtopic.php?t=71504 ) and it breaks the ability to damage the enemies in the first level.
Which upgrades? I tried the frost, fire and poison upgrades while the card was active and got no crash.
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
Out of curiosity, is there a way to reset the Card Compendium?
Also funny story, I was playing this with Lt. Typhon, and got the "Mystery Eggs" card. One egg I blew up revealed a tiny Lt. Typhon doppelganger. That was both amusing and terrifying.
Also funny story, I was playing this with Lt. Typhon, and got the "Mystery Eggs" card. One egg I blew up revealed a tiny Lt. Typhon doppelganger. That was both amusing and terrifying.
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Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
Type on the console: ccards_log ""