I've been trying this with Pandemonia and it seems like the health swapping is working ok to me? I tried with a 1.0 scale and a 5.0 scale and the numbers seemed to make sense to me.Rowsol wrote:Even with monsterhealth = 1.0 in mapinfo Blood shift tends to not work right, or at least that's my assumption. Imps were incredibly hard to kill. Here's a picture of my active cards at the time.
Remember an imp could suddenly have the health of a high tier monster with lots of health. Could that not have happened? Whether that's fun or not is up for debate, as I hate seeing this card show up personally I might just scrap it for something else later.
I've made it so if debug logging is enabled you can see the effects of the card like in the screenshot above.