[6.0c] Corruption Cards - 200+ Gameplay warping cards!

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Cutmanmike
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Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!

Post by Cutmanmike »

6.0 is here with a bunch of new cards! Main features are new Daily Challenge decks, a tweak to how players can hunt for the elusive Wild Cards, and the Card Compendium now highlights cards you haven't read about yet. This change is not retroactive, so expect your entire collection to suddenly sparkle :3:
  • Added 15 new cards.
  • Added 5 new Daily Decks, and altered a few.
  • Certain Daily Decks now start the game with specific cards already in play.
  • Cards in the Card Compendium now sparkle if their text has not yet been read.
  • Players are notified if a Wild Card is in the current level upon hitting 100% kills and secrets.
  • Wild Cards will make sounds while hidden (and more frequently if 100% kills and secrets are hit).
  • Fixed a crash that could happen with several cards.
  • Fixed Accelerated Boost not doing anything.
  • Fixed a crash with Mystify Items.
  • Fixed potential crashes with empty maps (i.e intermission cutscenes).
  • Fixed a crash with Firecracker Enchantment.
  • Fixed Rigged Supply items counting for the item total.
  • Fixed The Specialists being unable to be harmed by allies.
  • Fixed Big Stomach eating friendly monsters.
  • Fixed BFG Augment not showing effects when running certain mods.
  • Fixed monster gangs very rarely spawning an infinite number of monsters.
  • Fixed Curse of the Rabbit not working with Witching Hour.
  • Fixed Mirror Curse still getting triggered in multiplayer.
  • Fixed Safety Bubble sometimes leaving behind a corpse with no gravity or an incorrect death frame.
  • Fixed Swim with Whales not triggering in co-op.
  • Fixed Mystery Eggs spawning statues too frequently.
  • Fixed Flight Enchantment ruining some monster closets that use scrolling floors.
  • Monsters with the Nuclear Curse explode sooner when dying to another Nuclear Curse.
  • Tachyon Curse aura changed to white.
  • Audio Augment now includes sounds made by the monster.
  • Lock-on teleports recoded to be more effective.
  • Lock-on Teleports no longer teleport monsters away from players if they are already in close proximity.
  • Necrokensis card is now correctly named Necrokensis Enchantment.
  • Lowered the minimum damage of Necrokensis.
  • Monsters affected by Gravity Enchantment will now drop down from very tall ceilings if they are near players.
  • The Specalists can no longer be devoured.
  • Increased attack windup for Piloted Mechs.
  • Haunted Grounds now only spawns boss ghosts after 8 ghosts have spawned on a single grounds.
Download 6.0b
Last edited by Cutmanmike on Tue May 21, 2024 12:23 pm, edited 3 times in total.
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Rowsol
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Re: [6.0] Corruption Cards - 200+ Gameplay warping cards!

Post by Rowsol »

How do you keep coming up with card ideas? Looking forward to this.
Exibius
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Re: [6.0a] Corruption Cards - 200+ Gameplay warping cards!

Post by Exibius »

CMM is killing it. One of my favorite mods of all time. Also, thanks for making it easier to find Wild Cards.
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Cutmanmike
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Re: [6.0b] Corruption Cards - 200+ Gameplay warping cards!

Post by Cutmanmike »

Had to do a little hotfix to fix some things!
  • Changed some code to allow compatability with older GZDoom verions.
  • Fixed a crash with a recent card.
  • Fixed a crash with maps excluded with the CCARDS lump.
Download
Cheater87
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Re: [6.0b] Corruption Cards - 200+ Gameplay warping cards!

Post by Cheater87 »

Game still crashes when BFG attacks are enabled as a card. Selected Cacodemon fires BFG shot.

https://ibb.co/q9y2BgT
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Cutmanmike
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Re: [6.0b] Corruption Cards - 200+ Gameplay warping cards!

Post by Cutmanmike »

Cheater87 wrote: Sat May 25, 2024 9:21 am Game still crashes when BFG attacks are enabled as a card. Selected Cacodemon fires BFG shot.

https://ibb.co/q9y2BgT
That looks like a crash with D64ifier rather than CC
Cheater87
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Re: [6.0b] Corruption Cards - 200+ Gameplay warping cards!

Post by Cheater87 »

Using GzDoom's latest version.

https://ibb.co/gZCqvhH
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BoneofMalkav
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Re: [6.0b] Corruption Cards - 200+ Gameplay warping cards!

Post by BoneofMalkav »

Cheater87 wrote: Sun Jun 02, 2024 4:55 pm Using GzDoom's latest version.

https://ibb.co/gZCqvhH
Intentional, a reference to the ZDoom mod lillith.pk3
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Cutmanmike
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Re: [6.0b] Corruption Cards - 200+ Gameplay warping cards!

Post by Cutmanmike »

Some more crash fixes.
  • Fixed a crash relating to wild card spawning.
  • Fixed a crash with Eldrich Becoming.
  • Fixed a crash with Firecracker Enchantment.
  • Fixed turret colours in Heretic.
  • Fixed turrets not being affected by friendly monster attacks.
  • Illusions now spawn fewer effects.
Download url on moddb temporarily
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Rowsol
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Re: [6.0c] Corruption Cards - 200+ Gameplay warping cards!

Post by Rowsol »

Curse of Decay has a typo on the compendium. Hate Shield too.

I would like to request a hardcore version without caps. No max of 5 monsters from pods, no max of 20 from the other card. I really don't like these artificial caps and would like a version without them.

Change the barrels to a spawner that spawns a barrel. This way you can get barrels relevant to the mod you're currently playing instead of the generic barrel. Please and thank you.

The long standing bug of being unable to pickup items dropped by kleptos is still there. It seems completely random.

The Santa card shows up even with wild cards turned off.
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Ribo Zurai
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Re: [6.0c] Corruption Cards - 200+ Gameplay warping cards!

Post by Ribo Zurai »

Rowsol wrote: Wed Jun 12, 2024 1:58 pm
I would like to request a hardcore version without caps. No max of 5 monsters from pods, no max of 20 from the other card. I really don't like these artificial caps and would like a version without them.
As someone doing a New Friends deck hardcore run, I am both curious and terrified of this. Would definitely enjoy the presence of a choice though.

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