Playing current version -1.06d
Great mod! Thank you, enjoyed it a lot recently.
Only one thing make me irritated - its shotgun.
Can i suggest what you add option to remove reload for shotgun?
In my opinion reloading break flow of combat and consistently put me in situation where i need to reload in front of half-dead enemy, mostly pig cop's who then manage shoot me, always frustrate me.
I dont use standard HUD so i dont see amount of ammo i have before i need reload.
In Doom we have a lot of Shotgun Guys here and there, and now when they replaced with chunky pig cop's who required 2 meat shoots its become a frustrating experience.
But you can head-shot them! No, i cant make it consistent since its look like hit box for head-shot's slightly above sprite model (maybe something with my setup), and dealing with multiple enemy's at once its just not a solid option when you have SSG.
After player find double barrel shotgun its outperform regular one, cleanses lower-mid tier enemy's in one scoop, secondary fire in close always kill pig cop, so you manage kill 2 of them very fast, its just better option for close to mid combat far better then regular shotgun and i find what after finding SSG i never use regular one at all what is the shame since in vanilla Doom even with ssg, shotgun still has it niche.
Second suggestion will be - buff shotgun, probably speed between shots to make it faster and more appealing to use against groups and hordes of low tier enemy's.
And the last one - pipe bombs, the way Duke throw them is pathetic even is classic Duke3D, in my opinion its should look like this - https://youtu.be/_zwu9hCc0e4?t=112