Isabelle Companion

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Dawn111
Posts: 15
Joined: Thu Sep 13, 2018 1:55 am

Re: Isabelle Companion

Post by Dawn111 »

Thank you for making this awesome companion mod!
Isabelle kicks demons' asses with her Super Shotgun!
Here is Isabelle while Doomguy gets to mow his lawn:

https://www.youtube.com/watch?v=-te_XiAca7U
bLUEbYTE
Posts: 160
Joined: Fri Nov 15, 2019 4:28 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Australia

Re: Isabelle Companion

Post by bLUEbYTE »

Veronica, are you aware that there's an actor flag 'FRIENDLY', and if you are, is there any reason why you're not setting it? It is quite astounding that the Isabelle actor matches NONE of

Code: Select all

a.bFriendly
a.IsFriend(player)
a.isTeammate(player)
!a.isHostile(player)
I am trying to optionally exclude her (and hopefully other companion mods) from getting the randomisation effects in my mod Universal Entropy. I'm sure it was not intentional, but why such hostility towards some clean coding practices?

If I edit the actor defition and add +FRIENDLY, it works without any apparent ill effects.
Last edited by bLUEbYTE on Thu Apr 09, 2020 5:17 am, edited 1 time in total.
itsmeveronica
Posts: 13
Joined: Sat Jun 22, 2019 9:44 pm

Re: Isabelle Companion

Post by itsmeveronica »

TheRailgunner wrote:Do you have a version of the throwing animation without items? I'm hoping to give her specific items to throw (backpacks, Quad Damages, non-Wolfenstein medkits, etc.) and prefer not to have to remove the items from the existing sprites themselves.

I may also give her additional attacks, like the Demon's Blood Sword.
https://cdn.discordapp.com/attachments/ ... wstuff.ase
Here's the exact Ase file for it!
itsmeveronica
Posts: 13
Joined: Sat Jun 22, 2019 9:44 pm

Re: Isabelle Companion

Post by itsmeveronica »

bLUEbYTE wrote:Veronica, are you aware that there's an actor flag 'FRIENDLY', and if you are, is there any reason why you're not setting it? It is quite astounding that the Isabelle actor matches NONE of

Code: Select all

a.bFriendly
a.IsFriend(player)
a.isTeammate(player)
!a.isHostile(player)
I am trying to optionally exclude her (and hopefully other companion mods) from getting the randomisation effects in my mod Universal Entropy. I'm sure it was not intentional, but why such hostility towards some clean coding practices?
?????
She does switch from friendly when attacking enemies, and non friendly for when she's gotta chase you, what do you mean?
bLUEbYTE
Posts: 160
Joined: Fri Nov 15, 2019 4:28 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Australia

Re: Isabelle Companion

Post by bLUEbYTE »

itsmeveronica wrote:
bLUEbYTE wrote:Veronica, are you aware that there's an actor flag 'FRIENDLY', and if you are, is there any reason why you're not setting it? It is quite astounding that the Isabelle actor matches NONE of

Code: Select all

a.bFriendly
a.IsFriend(player)
a.isTeammate(player)
!a.isHostile(player)
I am trying to optionally exclude her (and hopefully other companion mods) from getting the randomisation effects in my mod Universal Entropy. I'm sure it was not intentional, but why such hostility towards some clean coding practices?
?????
She does switch from friendly when attacking enemies, and non friendly for when she's gotta chase you, what do you mean?
What do I mean? It is impossible to match her actor based on the friendliness status to the player, at least at spawn time. When she spawns, she does so without the FRIENDLY flag. With a one-line modification as in the screenshot, this is fixed as far as I can tell.
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itsmeveronica
Posts: 13
Joined: Sat Jun 22, 2019 9:44 pm

Re: Isabelle Companion

Post by itsmeveronica »

bLUEbYTE wrote:
itsmeveronica wrote:
bLUEbYTE wrote:Veronica, are you aware that there's an actor flag 'FRIENDLY', and if you are, is there any reason why you're not setting it? It is quite astounding that the Isabelle actor matches NONE of

Code: Select all

a.bFriendly
a.IsFriend(player)
a.isTeammate(player)
!a.isHostile(player)
I am trying to optionally exclude her (and hopefully other companion mods) from getting the randomisation effects in my mod Universal Entropy. I'm sure it was not intentional, but why such hostility towards some clean coding practices?
?????
She does switch from friendly when attacking enemies, and non friendly for when she's gotta chase you, what do you mean?
What do I mean? It is impossible to match her actor based on the friendliness status to the player, at least at spawn time. When she spawns, she does so without the FRIENDLY flag. With a one-line modification as in the screenshot, this is fixed as far as I can tell.
Oh cool. Thanks
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I'mSorry
Posts: 49
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Re: Isabelle Companion

Post by I'mSorry »

r&r wrote:
I'mSorry wrote:I put together an Isabelle skin with this wads sprites.
https://mega.nz/folder/ywojhawD#f0YKjbvdW93wnH5wKDOv9w

This is the first time I have ever put together anything for DOOM, so I don't know how good a job I did to put this together. From a first glance it looks alright, but I really don't know if there's anything I overlooked.

I would have loved to replace the "Ouch Face" and the hairy arms, but I really don't know how to even do that AND I don't have the artistic ability to make a sprite of Isabelles paws holding guns haha.

Hope Veronica sees this, thank you for this mod :D
<3
I try the mod putting in the skin folder but it seems if you try using your skin wad and the Isabelle Companion at the same time it causes a flicking on the Isabelle Companion sprites
Really? let me see if I can fix it.
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I'mSorry
Posts: 49
Joined: Fri Oct 11, 2019 11:17 pm
Operating System Version (Optional): Pop!_OS 22.04 LTS
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Location: Mexico

Re: Isabelle Companion

Post by I'mSorry »

r&r wrote:
I'mSorry wrote:I put together an Isabelle skin with this wads sprites.
https://mega.nz/folder/ywojhawD#f0YKjbvdW93wnH5wKDOv9w

This is the first time I have ever put together anything for DOOM, so I don't know how good a job I did to put this together. From a first glance it looks alright, but I really don't know if there's anything I overlooked.

I would have loved to replace the "Ouch Face" and the hairy arms, but I really don't know how to even do that AND I don't have the artistic ability to make a sprite of Isabelles paws holding guns haha.

Hope Veronica sees this, thank you for this mod :D
<3
I try the mod putting in the skin folder but it seems if you try using your skin wad and the Isabelle Companion at the same time it causes a flicking on the Isabelle Companion sprites
Here's the new link, it should work with the mod now<3
https://mega.nz/folder/L9w2nCSC#fdzNRAvu9KeyNx3g-X2avQ
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r&r
Posts: 279
Joined: Fri Sep 08, 2017 2:54 pm

Re: Isabelle Companion

Post by r&r »

I'mSorry wrote:
r&r wrote:
I'mSorry wrote:I put together an Isabelle skin with this wads sprites.
https://mega.nz/folder/ywojhawD#f0YKjbvdW93wnH5wKDOv9w

This is the first time I have ever put together anything for DOOM, so I don't know how good a job I did to put this together. From a first glance it looks alright, but I really don't know if there's anything I overlooked.

I would have loved to replace the "Ouch Face" and the hairy arms, but I really don't know how to even do that AND I don't have the artistic ability to make a sprite of Isabelles paws holding guns haha.

Hope Veronica sees this, thank you for this mod :D
<3
I try the mod putting in the skin folder but it seems if you try using your skin wad and the Isabelle Companion at the same time it causes a flicking on the Isabelle Companion sprites
Here's the new link, it should work with the mod now<3
https://mega.nz/folder/L9w2nCSC#fdzNRAvu9KeyNx3g-X2avQ
It works fine nice, great job
Funny now I like to see a alternate outfit Isabelle
like she's wearing the doom slayer armor with more shotgun shooting.
but just a thought
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I'mSorry
Posts: 49
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Operating System Version (Optional): Pop!_OS 22.04 LTS
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Location: Mexico

Re: Isabelle Companion

Post by I'mSorry »

r&r wrote:It works fine nice, great job
Funny now I like to see a alternate outfit Isabelle
like she's wearing the doom slayer armor with more shotgun shooting.
but just a thought
I'm happy that it works now <3
And omg that would be so awesome. I wish I had the artistic ability to make that, hell I wish I had the ability to make my own mods and stuff. I know that I can do it if I just sit down and take in that knowledge but I just don't have the time to do it.
There's so much shit I have to do and I just can't find the time to add another thing to my already big list of things that I have to do haha
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r&r
Posts: 279
Joined: Fri Sep 08, 2017 2:54 pm

Re: Isabelle Companion

Post by r&r »

I'mSorry wrote:
r&r wrote:It works fine nice, great job
Funny now I like to see a alternate outfit Isabelle
like she's wearing the doom slayer armor with more shotgun shooting.
but just a thought
I'm happy that it works now <3
And omg that would be so awesome. I wish I had the artistic ability to make that, hell I wish I had the ability to make my own mods and stuff. I know that I can do it if I just sit down and take in that knowledge but I just don't have the time to do it.
There's so much shit I have to do and I just can't find the time to add another thing to my already big list of things that I have to do haha
yeah it takes time and editing to do sprites,
it might take a long time, but would be fun X3
AvzinElkein
Posts: 621
Joined: Wed Nov 17, 2010 6:35 pm

Re: Isabelle Companion

Post by AvzinElkein »

I dunno if this is important, but...

Code: Select all

Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 54:
Unknown class name 'ISABELLEISTANCEMESSAGES' of type 'Actor'
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 119:
Unknown class name 'imISABELLE' of type 'Inventory'
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 215:
Unknown class name 'HUGGING' of type 'Inventory'
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 280:
Unknown class name 'HUGGING' of type 'Inventory'
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 534:
Numeric type expected, got ""
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 534:
Unknown class name '' of type 'Actor'
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 539:
Numeric type expected, got ""
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 539:
Unknown class name '' of type 'Actor'
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 540:
Numeric type expected, got ""
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 643:
Numeric type expected, got ""
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 643:
Unknown class name '' of type 'Actor'
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 648:
Numeric type expected, got ""
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 648:
Unknown class name '' of type 'Actor'
Script warning, "ISABELLE.pk3:decorate.isabelle.txt" line 649:
Numeric type expected, got ""
DavidKyatt
Posts: 1
Joined: Mon Apr 06, 2020 4:19 pm

Re: Isabelle Companion

Post by DavidKyatt »

Me and my friends absolutely love this mod, you have really made a great thing! Today I'm going to try the Deltarune one! :3

Can you give me any tips on how to bond with the companions? I'm sorry, I may be very new to all of this, ha ha...
zenlikecreature
Posts: 16
Joined: Sun Apr 12, 2020 8:26 am

Re: Isabelle Companion

Post by zenlikecreature »

Will you update it? The items she throws are very bright even when playing on darker map.

Also would love to have the fist bump with Project Brutality.
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JuliusKoolius
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Re: Isabelle Companion

Post by JuliusKoolius »

How do you make do you make your companion mod friendly using Slade 3?
Or if you were using ACS then nevermind

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