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Nash wrote:Sounds like you have a mod loaded that overwrites the graphics - for example the sprite fix project.
Sorry for taking forever to respond, but yeah, that was exactly the issue. I have the sprite fix loaded first in every single Doom 1/2 mod, so I tend to forget its there. I see that since then, youve made a GZDoom version Might have to switch to that, ive totally stopped using other ports by now anyway.
Nash wrote:Sounds like you have a mod loaded that overwrites the graphics - for example the sprite fix project.
Sorry for taking forever to respond, but yeah, that was exactly the issue. I have the sprite fix loaded first in every single Doom 1/2 mod, so I tend to forget its there. I see that since then, youve made a GZDoom version :p Might have to switch to that, ive totally stopped using other ports by now anyway.
Yeah, GZSprFix specifically incorporates both Revenant100's fixes for the middle portion, and the extended sides of WidePix. The graphics fit together perfectly!
One small thing: The included statusbar for Heretic (BARBACK) has a dimension of 402x42. Like that, it's leaving some gaps on both sides in ports like Crispy Doom or International Doom. 12 pixels on each side would have to be added (426x42).
I dunno if the width was chosen deliberately the way it was, just thought I mention it here.
NightFright wrote:One small thing: The included statusbar for Heretic (BARBACK) has a dimension of 402x42. Like that, it's leaving some gaps on both sides in ports like Crispy Doom or International Doom. 12 pixels on each side would have to be added (426x42).
I dunno if the width was chosen deliberately the way it was, just thought I mention it here.
Huh, interesting. I'll see what I can do about that. 24 extra pixels of new artwork shouldn't be too hard to add...
I just read and responded to the ticket (in short, ok, will create the missing sprite as soon as I can) - for some reason, I am not receiving notifications for my own repositories. o_O
I see that Heretic's E2END is still in PNG format. That's a tricky one since it uses the custom palette E2PAL. The author of the International Doom port managed to convert it properly so it also works in ports that won't support PNG replacements. I have attached it for your convenience.
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That one is a special case - it's not that I wasn't able to convert it to the correct palette (that's actually easy to do) - it's that GZDoom doesn't use the palette and Graf specifically instructed me to leave that as a PNG format, as the pack was intentionally made for GZDoom.
Ah, I see. Well, for other ports it's better if one does that conversion. Since I am using International/Crispy Doom, I'll keep a converted version ready for my personal usage if needed. Anyway, thanks for the clarification!
*EDIT*
After checking, I found that the base for the HELP screen replacements are using the flawed originals instead of the fixed ones from the Sprite Fixing Project. See attachment for the merged assets.
The changes might not be so visible in HELP1/HELP2, but in Doom 2's HELP, there's a typo with "Quicksave" ("Ouicksave").
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Scuba Steve wrote: ↑Wed Apr 22, 2020 8:24 am
Enjoy.
Edit: Oh, right, It's not a big deal, but I didn't adhere to Nash's project goal of unaltered original 4:3 images for this fan-made episode interpic. I figured since it's already unofficial, it doesn't really matter.
Was anything more done with this? I tried importing it into Slade and loading the resulting wad after the original thyinterpic.wad, but the smoke in the upper right doesn't look right due to the changes mentioned in the quote.
Has anyone taken a stab at upscaling these assets? I saw scuba steve mention doing so on one of the earlier pages but when I search all I'm able to find are projects for either widescreen or upscaling, not both.
Last edited by Bent Circus on Thu Dec 28, 2023 4:33 pm, edited 1 time in total.
Bent Circus wrote: ↑Wed Dec 27, 2023 7:56 pm
Has anyone taken a stab at upscaling these assets? I saw scuba steve mention doing do so on one of the pages but when I search all I'm able to find are projects for either widescreen or upscaling, not both.
It's not an official release or anything, but I was working on a personal "HD Remaster" which was an cleaned-up amalgam of all the best high-quality assets available. It has upscaled and high resolution images for all the full-screen art. I don't think it's compatible with widepix however.